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I played a crappy character...and it was great!
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<blockquote data-quote="Alzrius" data-source="post: 6027477" data-attributes="member: 8461"><p>I'm sure those things are part of it, but from what I recall (I haven't read Basic or 2E in many years), the various editions did push certain methods of stat generation harder than others, even if it was just which one was listed as the primary way to do so while the others were secondary.</p><p></p><p>Simply pointing out the differences between editions, and saying what you think about them, isn't by itself edition warring. It's only when you start bashing other people's choices, and/or crowing about how yours is objectively superior, that you've crossed that line.</p><p></p><p>To claim otherwise treads perilously close to simply being passive aggressive. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>Most of my group would agree with you. They tend to come up with character ideas and then want the power to mold their characters around that. I think that that's a fine idea, at least in theory.</p><p></p><p>Where I become wary is that I've seen players become so married to their ideas for characters that it potentially becomes player entitlement. It can turn into "no, this isn't enough to let me play the character I want; give me the means to do so, or I walk." </p><p></p><p>Admittedly, issuing an ultimatum like that is rare, but that's mostly because all randomization has already been removed from character generation in contemporary D&D(-inspired) games. Again, that's not a bad thing unto itself, but I think that sometimes it's nice to see where the randomness takes you - sometimes the surprise is pleasant.</p><p></p><p></p><p></p><p>Thanks, but I'm okay with him being twenty-three (I randomly rolled for his age) - the whole point of this exercise was to showcase how much fun can be had by <em>not</em> powergaming and just working with what the dice give you.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 6027477, member: 8461"] I'm sure those things are part of it, but from what I recall (I haven't read Basic or 2E in many years), the various editions did push certain methods of stat generation harder than others, even if it was just which one was listed as the primary way to do so while the others were secondary. Simply pointing out the differences between editions, and saying what you think about them, isn't by itself edition warring. It's only when you start bashing other people's choices, and/or crowing about how yours is objectively superior, that you've crossed that line. To claim otherwise treads perilously close to simply being passive aggressive. :p Most of my group would agree with you. They tend to come up with character ideas and then want the power to mold their characters around that. I think that that's a fine idea, at least in theory. Where I become wary is that I've seen players become so married to their ideas for characters that it potentially becomes player entitlement. It can turn into "no, this isn't enough to let me play the character I want; give me the means to do so, or I walk." Admittedly, issuing an ultimatum like that is rare, but that's mostly because all randomization has already been removed from character generation in contemporary D&D(-inspired) games. Again, that's not a bad thing unto itself, but I think that sometimes it's nice to see where the randomness takes you - sometimes the surprise is pleasant. Thanks, but I'm okay with him being twenty-three (I randomly rolled for his age) - the whole point of this exercise was to showcase how much fun can be had by [i]not[/i] powergaming and just working with what the dice give you. [/QUOTE]
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I played a crappy character...and it was great!
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