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I played a crappy character...and it was great!
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<blockquote data-quote="rogueattorney" data-source="post: 6029406" data-attributes="member: 17551"><p>I've long said that I'd prefer char-gen to be more like rolling craps (epitomized by the original Traveler system) than doing my taxes (which is how 3.x always made me feel). </p><p></p><p>Character optimization simply isn't an aspect of the game that interests me. Especially at char-gen. If char-gen is going to be at all involved or more than a 5 minute process, I'd rather it be fun and a bit goofy. If we're playing a game that doesn't have a random aspect to char-gen (and involves more than 3 or 4 choices) I'll often randomize it on my own just to make it interesting. </p><p></p><p>I almost never come to the table as a player with a character concept in mind. I tend to think of play in the early part of a campaign as me getting to know the character and finding out what he's like. Having a character in mind before play begins ruins that part of the game for me.</p></blockquote><p></p>
[QUOTE="rogueattorney, post: 6029406, member: 17551"] I've long said that I'd prefer char-gen to be more like rolling craps (epitomized by the original Traveler system) than doing my taxes (which is how 3.x always made me feel). Character optimization simply isn't an aspect of the game that interests me. Especially at char-gen. If char-gen is going to be at all involved or more than a 5 minute process, I'd rather it be fun and a bit goofy. If we're playing a game that doesn't have a random aspect to char-gen (and involves more than 3 or 4 choices) I'll often randomize it on my own just to make it interesting. I almost never come to the table as a player with a character concept in mind. I tend to think of play in the early part of a campaign as me getting to know the character and finding out what he's like. Having a character in mind before play begins ruins that part of the game for me. [/QUOTE]
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I played a crappy character...and it was great!
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