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<blockquote data-quote="Iry" data-source="post: 7174648" data-attributes="member: 6777378"><p>I never bought into the idea that all metagaming is bad. Certain kinds of metagaming should even be encouraged!</p><p></p><p>It's metagaming to say "My players enjoy X, so I'm going to put X in the game", and that's a good thing. It's metagaming to say "These monsters are smart enough to focus fire the guy in robes and murder him instantly in the first round. But let's insert a circumstance that makes them spread the damage around a little bit. Not too much, but just enough to give Bob a fair chance", and that's a good thing.</p><p></p><p>Metagaming as a player is also sometimes fine. It's metagaming to say "I have nothing in common with these people, but I'm going to stick with them anyway!". It's metagaming to say "My character would become furious and hulk smash! But that would derail the whole game. I should probably not do that." Both net positives for your game.</p></blockquote><p></p>
[QUOTE="Iry, post: 7174648, member: 6777378"] I never bought into the idea that all metagaming is bad. Certain kinds of metagaming should even be encouraged! It's metagaming to say "My players enjoy X, so I'm going to put X in the game", and that's a good thing. It's metagaming to say "These monsters are smart enough to focus fire the guy in robes and murder him instantly in the first round. But let's insert a circumstance that makes them spread the damage around a little bit. Not too much, but just enough to give Bob a fair chance", and that's a good thing. Metagaming as a player is also sometimes fine. It's metagaming to say "I have nothing in common with these people, but I'm going to stick with them anyway!". It's metagaming to say "My character would become furious and hulk smash! But that would derail the whole game. I should probably not do that." Both net positives for your game. [/QUOTE]
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