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<blockquote data-quote="iserith" data-source="post: 7174706" data-attributes="member: 97077"><p>Maybe but they'd be wrong.</p><p></p><p></p><p></p><p>The responsibility is entirely on the players in this case. They knew the deadliness of the peril (assuming the DM did a good job). They chose to boldly confront it. They lost.</p><p></p><p>It's not "railroading" to give the players information so they can make choices in the context of the game. If I say "touching the lava kills you," am I railroading you because you decide you don't want to touch the lava? Nope.</p><p></p><p>It's not a binary choice either - to confront the deadly peril or not. There's at least one other option: Confront the deadly peril at some other time after preparing for it. Getting back to the original topic, that is something that I believe was common to games played with older editions. Gathering info on the threat, preparing in a way that gives you an advantage you didn't have before, and then, perhaps with some luck, seizing victory from the jaws of certain defeat.</p><p></p><p>Railroading? Fudging? "Metagaming?" C'mon, man, seriously.</p></blockquote><p></p>
[QUOTE="iserith, post: 7174706, member: 97077"] Maybe but they'd be wrong. The responsibility is entirely on the players in this case. They knew the deadliness of the peril (assuming the DM did a good job). They chose to boldly confront it. They lost. It's not "railroading" to give the players information so they can make choices in the context of the game. If I say "touching the lava kills you," am I railroading you because you decide you don't want to touch the lava? Nope. It's not a binary choice either - to confront the deadly peril or not. There's at least one other option: Confront the deadly peril at some other time after preparing for it. Getting back to the original topic, that is something that I believe was common to games played with older editions. Gathering info on the threat, preparing in a way that gives you an advantage you didn't have before, and then, perhaps with some luck, seizing victory from the jaws of certain defeat. Railroading? Fudging? "Metagaming?" C'mon, man, seriously. [/QUOTE]
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