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<blockquote data-quote="KarinsDad" data-source="post: 7174718" data-attributes="member: 2011"><p>Again, if that is the case, the DM is not really giving them a decision. He is deciding for them and couching it in a way so that they cannot make that decision (especially if they know that the DM is just going to TPK them if they make that decision).</p><p></p><p></p><p></p><p>No, it is not a binary choice. But, it is a choice where one option is not really viable.</p><p></p><p></p><p></p><p>I don't think that is necessarily a staple of older editions. Like now, it's DM dependent.</p><p></p><p></p><p>Older editions were much more swingy. In 5E, the vast majority of classes have a way to heal damage, mitigate damage, lay there dying waiting to be saved, etc.</p><p></p><p>In 1E, 0 hit points were dead. End of story, roll up a new PC.</p><p></p><p></p><p>So although players might have played more cautious in 1E (or not because rolling up a new PC was easy), DMs in 5E can still mimic that swinginess by making some encounters a lot harder, or by creating dangerous situations with no foreshadowing (it's harder to still take on that lair of Trolls when a random encounter of Hill Giants used up 2/3rds of the party's spells on the trip to the lair). This is a DM (and player) decision in 5E and is no longer solely the results of cold or hot dice like it was in 1E.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 7174718, member: 2011"] Again, if that is the case, the DM is not really giving them a decision. He is deciding for them and couching it in a way so that they cannot make that decision (especially if they know that the DM is just going to TPK them if they make that decision). No, it is not a binary choice. But, it is a choice where one option is not really viable. I don't think that is necessarily a staple of older editions. Like now, it's DM dependent. Older editions were much more swingy. In 5E, the vast majority of classes have a way to heal damage, mitigate damage, lay there dying waiting to be saved, etc. In 1E, 0 hit points were dead. End of story, roll up a new PC. So although players might have played more cautious in 1E (or not because rolling up a new PC was easy), DMs in 5E can still mimic that swinginess by making some encounters a lot harder, or by creating dangerous situations with no foreshadowing (it's harder to still take on that lair of Trolls when a random encounter of Hill Giants used up 2/3rds of the party's spells on the trip to the lair). This is a DM (and player) decision in 5E and is no longer solely the results of cold or hot dice like it was in 1E. [/QUOTE]
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