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I played my first PF2e game this week. Here's why I'm less inclined to play again.
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<blockquote data-quote="Kichwas" data-source="post: 9736477" data-attributes="member: 891"><p>While the reasons you didn't like it might very well have stayed true other wise... yes. You got handed 2 classes that I would NEVER hand a new player.</p><p></p><p>The fact that you ended up with both of the worst possible classes to hand a new player is very bad luck.</p><p></p><p>I have no idea if you would have still felt the same way about PF2E otherwise. But those two are just beasts of managing the action economy in the worst ways for people who have not yet decided they like it. They're classes you hand 'True Believers", not the people passing in the Airport you're trying to teach about the Good News... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Not even in regards to the thematic aspects people above my post are debating, the game mechanics of Investigator and Inventor are just downright 'fill out this tax form' convoluted to reach the same result as classes that just say "I do stuff" and get told "stuff happens."</p><p></p><p>Your 'Missionary' basically led with telling you to give up sex, drugs, and rock and roll, before telling you any of the 'Good News' bits. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Kichwas, post: 9736477, member: 891"] While the reasons you didn't like it might very well have stayed true other wise... yes. You got handed 2 classes that I would NEVER hand a new player. The fact that you ended up with both of the worst possible classes to hand a new player is very bad luck. I have no idea if you would have still felt the same way about PF2E otherwise. But those two are just beasts of managing the action economy in the worst ways for people who have not yet decided they like it. They're classes you hand 'True Believers", not the people passing in the Airport you're trying to teach about the Good News... ;) Not even in regards to the thematic aspects people above my post are debating, the game mechanics of Investigator and Inventor are just downright 'fill out this tax form' convoluted to reach the same result as classes that just say "I do stuff" and get told "stuff happens." Your 'Missionary' basically led with telling you to give up sex, drugs, and rock and roll, before telling you any of the 'Good News' bits. :D [/QUOTE]
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I played my first PF2e game this week. Here's why I'm less inclined to play again.
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