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*Pathfinder & Starfinder
I played my first PF2e game this week. Here's why I'm less inclined to play again.
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<blockquote data-quote="Staffan" data-source="post: 9742237" data-attributes="member: 907"><p>I think the 3-action economy is basically a good idea, for things like "Raise shield, Stride, Strike" or "Recall Knowledge, Cast spell." However, it can occasionally be overly restrictive. For example, if your hands are occupied, walking through a closed door is a 4-action process: Stride up to the door, drop your weapon as a free action, Interact to open the door, pick up the weapon, and Stride through the door. To some degree it also sometimes feels like some things are overly restrictive just because that lets them introduce feats that bypass those restrictions.</p><p></p><p>One thing I'd like to see in PF2 is a series of classes that's the reverse of the Kineticist. The Kineticist was created for the mechanical niche of "spellcaster that doesn't use daily resources" – so their abilities are less flexible and less powerful than those of a spell-slot caster, because they can do it all day long. I'd like to see the reverse: a martial class (or several) that does use limited resources and thus gets to do Awesome Stuff that's not just bigger numbers.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9742237, member: 907"] I think the 3-action economy is basically a good idea, for things like "Raise shield, Stride, Strike" or "Recall Knowledge, Cast spell." However, it can occasionally be overly restrictive. For example, if your hands are occupied, walking through a closed door is a 4-action process: Stride up to the door, drop your weapon as a free action, Interact to open the door, pick up the weapon, and Stride through the door. To some degree it also sometimes feels like some things are overly restrictive just because that lets them introduce feats that bypass those restrictions. One thing I'd like to see in PF2 is a series of classes that's the reverse of the Kineticist. The Kineticist was created for the mechanical niche of "spellcaster that doesn't use daily resources" – so their abilities are less flexible and less powerful than those of a spell-slot caster, because they can do it all day long. I'd like to see the reverse: a martial class (or several) that does use limited resources and thus gets to do Awesome Stuff that's not just bigger numbers. [/QUOTE]
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I played my first PF2e game this week. Here's why I'm less inclined to play again.
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