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I played my first PF2e game this week. Here's why I'm less inclined to play again.
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<blockquote data-quote="Gorgon Zee" data-source="post: 9748332" data-attributes="member: 75787"><p>Well, this conversation has been helpful. I just checked my books and found that there is no penalty for a second shotgun attack at the same target, so you can fire two shots in one round and reload the next, so you get off one attack per round overall, rather than the 2 every three rounds I was thinking.</p><p></p><p>With that update to my knowledge bank, yup, you are correct. A beefy guy is averaging 11 damage per successful attack with a big sword (cavalry saber) including impale chance, and the shotgun user is doing 14, no impale chance, so definitely better. I've probably been running that wrong for decades!</p><p></p><p>Sword guy can fight back with his sword skill, which can be nice, but it's a risky option. You don't have to put points into dodge though, which is also nice, but overall I think always fighting back is a low-survival strategy. As you say, in selective situations or for very careful builds, it might work, but overall ... the shotgun is much better.</p><p></p><p>As a total aside, shotguns have been the cause of death of at least two characters in my campaigns. One character so loved his shotgun that when it was knocked into the Thames, he swam in after it and drowned. And characters with shotguns who go temporarily insane are a serious threat! I can recall at least one character taking the full 24 damage from an extreme result from a panicking friend. Fun times!</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 9748332, member: 75787"] Well, this conversation has been helpful. I just checked my books and found that there is no penalty for a second shotgun attack at the same target, so you can fire two shots in one round and reload the next, so you get off one attack per round overall, rather than the 2 every three rounds I was thinking. With that update to my knowledge bank, yup, you are correct. A beefy guy is averaging 11 damage per successful attack with a big sword (cavalry saber) including impale chance, and the shotgun user is doing 14, no impale chance, so definitely better. I've probably been running that wrong for decades! Sword guy can fight back with his sword skill, which can be nice, but it's a risky option. You don't have to put points into dodge though, which is also nice, but overall I think always fighting back is a low-survival strategy. As you say, in selective situations or for very careful builds, it might work, but overall ... the shotgun is much better. As a total aside, shotguns have been the cause of death of at least two characters in my campaigns. One character so loved his shotgun that when it was knocked into the Thames, he swam in after it and drowned. And characters with shotguns who go temporarily insane are a serious threat! I can recall at least one character taking the full 24 damage from an extreme result from a panicking friend. Fun times! [/QUOTE]
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I played my first PF2e game this week. Here's why I'm less inclined to play again.
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