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I present.... Thorn Elemental!
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<blockquote data-quote="Land Outcast" data-source="post: 2979230" data-attributes="member: 29160"><p><em>A great humanoid figure measuring some good ten feet height appears for the tenth time this morning at the corner of Gerard’s eye... Madsen has already suggested it might be some illusion created by the place, or by the fey sorceress they are hunting, most probable the latter, Divastra had messed with their senses before, so...</em></p><p><strong>*UGH*</strong></p><p><em>Three freak, foot-long wooden needles thick as a crossbow bolt, lodged on Gerard’s side... Seems like it wasn’t an illusion, before he is able to turn to face it directly, somehow, the figure has covered the distance between them, and is now beside them, in all it’s majestic might, reeking some weird black fog from within the intertwined brambles...</em></p><p><em></em></p><p><em>The claws formed by thorns at the end of the creature’s arms twitched and opened wide...</em></p><p></p><p>------------------</p><p></p><p><span style="font-size: 18px"><strong>THORN ELEMENTAL</strong></span></p><p><strong>Large Plant [Evil]</strong></p><p><strong>Hit Dice:</strong> 9d8+45 (90 hp)</p><p><strong>Initiative:</strong> +3 </p><p><strong>Speed:</strong> 40 ft. </p><p><strong>Armor Class:</strong> 20 (-1 size, +3 Dex, +8 Natural)</p><p><strong>Base Attack/Grapple:</strong> +6/+15 </p><p><strong>Full Attack:</strong> Needles +9 ranged (3d6+5) or 2 Claws +11 melee (2d6+5)</p><p><strong>Space/Reach:</strong> 10 ft./10 ft. </p><p><strong>Special Attacks:</strong> Needles, Spell-like abilities, Thorns</p><p><strong>Special Qualities:</strong> Brittle, Darkvision 60 ft., low-light vision, plant traits, regeneration 5, spell resistance 20, Enhanced Woodland Stride</p><p><strong>Saves:</strong> Fort +11, Ref +6, Will +7</p><p><strong>Abilities:</strong> Str 20, Dex 16, Con 20, Int 14, Wis 19, Cha 16</p><p><strong>Skills:</strong> Hide +21, Listen +16, Move Silently +17, Spot +16</p><p><strong>Feats:</strong> Improved Natural Attack (claw), Stealthy, Weapon focus (Needles), Weapon focus (Claw)</p><p><strong>Environment:</strong> Any forest or marsh</p><p><strong>Organization:</strong> Solitary </p><p><strong>Challenge Rating:</strong> 9 </p><p><strong>Treasure:</strong> No coins, no goods, quadruple items</p><p><strong>Alignment:</strong> Neutral Evil </p><p></p><p>Elemental spirits bound with death fey into thorns, bushes, and brambles, mostly dead wood but also green leaves. So it is that Thorn Elementals are created.</p><p></p><p>With exacting instincts and the insight of the fey spirits they were given life from, they despise any non-plant life, but don’t actively hunt creatures, most of the time they create their own thorn gardens over which they reign silently. Usually they prefer to remain in their chosen domain, which they defend with terrible might... a Thorn Elemental’s domain might span miles of forest.</p><p></p><p>The only ones who have been known to be able to traverse a Thorn Elemental’s domain unscathed are Dark Fey... But even their bodies have served more than once as fertilizer.</p><p></p><p><strong>Combat</strong></p><p><strong>Brittle (Ex):</strong> Takes 1D6 bludgeoning damage at the end of any round in which it has been involved in a Grapple.</p><p></p><p><strong>Needles (Ex):</strong> The range for this attack is 100 feet, with no range increment.</p><p></p><p><strong>Spell-Like Abilities:</strong> Caster level 13. The save DCs are Charisma-based.</p><p>At will – <em>Magic Fang</em>, <em>Wood Shape</em> (DC 15); </p><p>3/day – <em>Entangle</em> (DC 14), <em>Warp Wood</em> (DC 15)</p><p>2/day – <em>Poison</em> (DC 16), <em>Thorn Tempest</em> (as Ice Storm, but thousands of thorns erupt from nearby vegetation, all damage dealt is piercing damage)</p><p>1/day – <em>Wall of Thorns</em> (DC 18)</p><p></p><p><strong>Thorns (Ex):</strong> Anyone caught in a grapple with a Thorn Elemental receives 1d8+5 piercing damage per turn (and whenever he attempts to break free from the grapple).</p><p></p><p><strong>Regeneration (Ex):</strong> Fire and acid deal normal damage to a Thorn Elemental.</p><p>A Thorn Elemental that loses a limb or body part can reattach it by holding the severed member to the stump. Reattachment takes 1 minute. If the head or some other vital organ is severed, it must be reattached within 10 minutes or the creature dies. A Thorn Elemental can regrow lost body parts.</p><p></p><p><strong>Skills:</strong> Due to their entire body made out of brambles, Thorn Elementals get a +8 bonus to hide in forested areas.</p><p></p><p><strong>Enhanced Woodland Stride:</strong> A Thorn Elemental may move through natural thorns, briars, overgrown areas, and similar terrain at its normal speed and without suffering damage or other impairment. This also applies to thorns, briars, and overgrown areas that are enchanted or magically manipulated.</p><p></p><p></p><p>The primary reason for people stumbling into a Thorn Elemental's domain (apart from the usual naivity from city-dwellers) is the usual naivity from city-dwellers, in search of the fabled treasures held in the precise center of a Thorn Elemental's domain.</p><p>Actually, said treasure is just a lure for the Thorn Elemental to deliver more death; the secondary tool in this aspect is the sporadic expansion of its domain.</p><p></p><p>Some say they are just governed by insane bloodlust, others say they use the blood from "intruders" to feed "offspring" they might create, but others, druids namely, whisper of assimilation of souls, forbidden by the natural laws but effectuated by these creations of shadow. What they do with these assimilated souls, is unknown... by most.</p><p></p><p>--------------------------------</p><p>Comments, criticism, contributions: welcome</p><p></p><p>Keep out the flames and caustic comments: </p><p><em>Fire and acid deal normal damage to a Thorn Elemental.</em></p></blockquote><p></p>
[QUOTE="Land Outcast, post: 2979230, member: 29160"] [I]A great humanoid figure measuring some good ten feet height appears for the tenth time this morning at the corner of Gerard’s eye... Madsen has already suggested it might be some illusion created by the place, or by the fey sorceress they are hunting, most probable the latter, Divastra had messed with their senses before, so...[/I] [B]*UGH*[/B] [I]Three freak, foot-long wooden needles thick as a crossbow bolt, lodged on Gerard’s side... Seems like it wasn’t an illusion, before he is able to turn to face it directly, somehow, the figure has covered the distance between them, and is now beside them, in all it’s majestic might, reeking some weird black fog from within the intertwined brambles... The claws formed by thorns at the end of the creature’s arms twitched and opened wide...[/I] ------------------ [SIZE=5][B]THORN ELEMENTAL[/B][/SIZE] [B]Large Plant [Evil][/B] [B]Hit Dice:[/B] 9d8+45 (90 hp) [B]Initiative:[/B] +3 [B]Speed:[/B] 40 ft. [B]Armor Class:[/B] 20 (-1 size, +3 Dex, +8 Natural) [B]Base Attack/Grapple:[/B] +6/+15 [B]Full Attack:[/B] Needles +9 ranged (3d6+5) or 2 Claws +11 melee (2d6+5) [B]Space/Reach:[/B] 10 ft./10 ft. [B]Special Attacks:[/B] Needles, Spell-like abilities, Thorns [B]Special Qualities:[/B] Brittle, Darkvision 60 ft., low-light vision, plant traits, regeneration 5, spell resistance 20, Enhanced Woodland Stride [B]Saves:[/B] Fort +11, Ref +6, Will +7 [B]Abilities:[/B] Str 20, Dex 16, Con 20, Int 14, Wis 19, Cha 16 [B]Skills:[/B] Hide +21, Listen +16, Move Silently +17, Spot +16 [B]Feats:[/B] Improved Natural Attack (claw), Stealthy, Weapon focus (Needles), Weapon focus (Claw) [B]Environment:[/B] Any forest or marsh [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 9 [B]Treasure:[/B] No coins, no goods, quadruple items [B]Alignment:[/B] Neutral Evil Elemental spirits bound with death fey into thorns, bushes, and brambles, mostly dead wood but also green leaves. So it is that Thorn Elementals are created. With exacting instincts and the insight of the fey spirits they were given life from, they despise any non-plant life, but don’t actively hunt creatures, most of the time they create their own thorn gardens over which they reign silently. Usually they prefer to remain in their chosen domain, which they defend with terrible might... a Thorn Elemental’s domain might span miles of forest. The only ones who have been known to be able to traverse a Thorn Elemental’s domain unscathed are Dark Fey... But even their bodies have served more than once as fertilizer. [B]Combat[/B] [B]Brittle (Ex):[/B] Takes 1D6 bludgeoning damage at the end of any round in which it has been involved in a Grapple. [B]Needles (Ex):[/B] The range for this attack is 100 feet, with no range increment. [B]Spell-Like Abilities:[/B] Caster level 13. The save DCs are Charisma-based. At will – [I]Magic Fang[/I], [I]Wood Shape[/I] (DC 15); 3/day – [I]Entangle[/I] (DC 14), [I]Warp Wood[/I] (DC 15) 2/day – [I]Poison[/I] (DC 16), [I]Thorn Tempest[/I] (as Ice Storm, but thousands of thorns erupt from nearby vegetation, all damage dealt is piercing damage) 1/day – [I]Wall of Thorns[/I] (DC 18) [B]Thorns (Ex):[/B] Anyone caught in a grapple with a Thorn Elemental receives 1d8+5 piercing damage per turn (and whenever he attempts to break free from the grapple). [B]Regeneration (Ex):[/B] Fire and acid deal normal damage to a Thorn Elemental. A Thorn Elemental that loses a limb or body part can reattach it by holding the severed member to the stump. Reattachment takes 1 minute. If the head or some other vital organ is severed, it must be reattached within 10 minutes or the creature dies. A Thorn Elemental can regrow lost body parts. [B]Skills:[/B] Due to their entire body made out of brambles, Thorn Elementals get a +8 bonus to hide in forested areas. [B]Enhanced Woodland Stride:[/B] A Thorn Elemental may move through natural thorns, briars, overgrown areas, and similar terrain at its normal speed and without suffering damage or other impairment. This also applies to thorns, briars, and overgrown areas that are enchanted or magically manipulated. The primary reason for people stumbling into a Thorn Elemental's domain (apart from the usual naivity from city-dwellers) is the usual naivity from city-dwellers, in search of the fabled treasures held in the precise center of a Thorn Elemental's domain. Actually, said treasure is just a lure for the Thorn Elemental to deliver more death; the secondary tool in this aspect is the sporadic expansion of its domain. Some say they are just governed by insane bloodlust, others say they use the blood from "intruders" to feed "offspring" they might create, but others, druids namely, whisper of assimilation of souls, forbidden by the natural laws but effectuated by these creations of shadow. What they do with these assimilated souls, is unknown... by most. -------------------------------- Comments, criticism, contributions: welcome Keep out the flames and caustic comments: [I]Fire and acid deal normal damage to a Thorn Elemental.[/I] [/QUOTE]
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