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Community
General Tabletop Discussion
*Pathfinder & Starfinder
I present.... Thorn Elemental!
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<blockquote data-quote="Arkhandus" data-source="post: 2980552" data-attributes="member: 13966"><p>I'd replace Treewalk with the druid's Woodland Stride ability, simply enough. Otherwise I think it would take damage from strolling through normal thornbushes, which wouldn't make sense for a <em>thorn elemental</em>.</p><p></p><p>The 'thorn wave' idea I wouldn't agree with using, but if it were done, it shouldn't be called, or handled as, teleportation. Teleportation in 3E means traveling through the Astral Plane to instantly reach another point on the plane they departed from.</p><p></p><p>The Thorn Tempest's note should state that the all the damage it deals is piercing. Also, by its description, I'd suggest the note include mention that it can only be used if a moderate or significant amount of inanimate vegetation is within the area of effect.</p><p></p><p>Chill Metal I would replace with Warp Wood, as per the druid spell.</p><p></p><p>Environment should probably be listed as "Any forest or marsh" I think.</p><p></p><p>As far as the critter's Treasure is concerned, if you feel it should have significant treasure, then it should probably at least make a bit more sense in its form. I'd suggest a treasure line of "No coins, no goods, triple items", maybe quadruple items instead of triple though. I don't much see how a thorn elemental could carry coinage, gems, and jewelry.</p><p></p><p>Lastly, I'm of the same opinion as others that the claws and thorns should deal a bit more damage, as a Large plant with Improved Natural Attack. I'd suggest 1d10 or 1d12 base damage for those attacks. 1d8 is fine but just doesn't seem quite appropriate for such a critter as this.</p><p></p><p>I haven't done any significant checking or calculations yet to see if CR 9 is appropriate for this critter, but my gut says it's accurate enough.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2980552, member: 13966"] I'd replace Treewalk with the druid's Woodland Stride ability, simply enough. Otherwise I think it would take damage from strolling through normal thornbushes, which wouldn't make sense for a [I]thorn elemental[/I]. The 'thorn wave' idea I wouldn't agree with using, but if it were done, it shouldn't be called, or handled as, teleportation. Teleportation in 3E means traveling through the Astral Plane to instantly reach another point on the plane they departed from. The Thorn Tempest's note should state that the all the damage it deals is piercing. Also, by its description, I'd suggest the note include mention that it can only be used if a moderate or significant amount of inanimate vegetation is within the area of effect. Chill Metal I would replace with Warp Wood, as per the druid spell. Environment should probably be listed as "Any forest or marsh" I think. As far as the critter's Treasure is concerned, if you feel it should have significant treasure, then it should probably at least make a bit more sense in its form. I'd suggest a treasure line of "No coins, no goods, triple items", maybe quadruple items instead of triple though. I don't much see how a thorn elemental could carry coinage, gems, and jewelry. Lastly, I'm of the same opinion as others that the claws and thorns should deal a bit more damage, as a Large plant with Improved Natural Attack. I'd suggest 1d10 or 1d12 base damage for those attacks. 1d8 is fine but just doesn't seem quite appropriate for such a critter as this. I haven't done any significant checking or calculations yet to see if CR 9 is appropriate for this critter, but my gut says it's accurate enough. [/QUOTE]
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Community
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I present.... Thorn Elemental!
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