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I quit 4e-DM after my first day.
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<blockquote data-quote="renau1g" data-source="post: 5183337" data-attributes="member: 54810"><p>I think you're giving way, way too much credit to his "friends". Envisioning a villianous sandbox game isn't the default assumption of anyone who has played the game before (unless the OP forgot to mention that all their other games together have been along this line, but yeah, barring that it seems extremely unlikely). So, the players were being "asshats" as someone upthread called them. Either they just wanted to eff-around with you or were being jack-asses for whatever reason, I certainly wouldn't want to game with them. Oh, a hint for you though. If your players start acting like asshats again, don't pull punches. If they're level 1's a whole crew should be able to overwhelm them. </p><p></p><p>I had a situation where I <em>tried</em> to run an evil-aligned campaign. It was mostly fine, but one time the elf monk decided to be a jackass and went into a random shop keeps store and prepared to burn the place down...for no reason. We had a decently high tech option with this game, so the shop keeper pulled out a rifle from behind his counter. The player was warned IC that he better not be trying what I think he's trying. The player then threw the alchemist fire down and started the fire. The shopkeep then opened fire on him. Crit hit and he won initiative and fired again, another solid hit that sent the elf into ko-land. </p><p></p><p>We talked about it after and he was better after, but he was also told, don't do stupid stuff like that in my games, it's a waste of time and unfair to the other players. </p><p></p><p>We were teenagers then as you might've guessed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="renau1g, post: 5183337, member: 54810"] I think you're giving way, way too much credit to his "friends". Envisioning a villianous sandbox game isn't the default assumption of anyone who has played the game before (unless the OP forgot to mention that all their other games together have been along this line, but yeah, barring that it seems extremely unlikely). So, the players were being "asshats" as someone upthread called them. Either they just wanted to eff-around with you or were being jack-asses for whatever reason, I certainly wouldn't want to game with them. Oh, a hint for you though. If your players start acting like asshats again, don't pull punches. If they're level 1's a whole crew should be able to overwhelm them. I had a situation where I [I]tried[/I] to run an evil-aligned campaign. It was mostly fine, but one time the elf monk decided to be a jackass and went into a random shop keeps store and prepared to burn the place down...for no reason. We had a decently high tech option with this game, so the shop keeper pulled out a rifle from behind his counter. The player was warned IC that he better not be trying what I think he's trying. The player then threw the alchemist fire down and started the fire. The shopkeep then opened fire on him. Crit hit and he won initiative and fired again, another solid hit that sent the elf into ko-land. We talked about it after and he was better after, but he was also told, don't do stupid stuff like that in my games, it's a waste of time and unfair to the other players. We were teenagers then as you might've guessed ;) [/QUOTE]
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