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I quit 4e-DM after my first day.
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<blockquote data-quote="Phaezen" data-source="post: 5183388" data-attributes="member: 42839"><p>I have played in an evil sandbox game which ran very well. The mos important thing is having all the players on the same page with how they are expected to act.</p><p></p><p>In our game we had the setup of one of the players was the son of a noble in an evil kingdom with the other players acting as his retainers and advisers. The father had fallen out of favour in court and was gifted a small barony on the furthest border of the kingdom against the wildlands.</p><p></p><p>Our group was using it as an opportunity to grow our own political power by influencing locals, tracking down and recovering items which could aid the party and it's leader in gaining influence. While there was no slaughtering of the innocents, there were some very nice examples of evil play.</p><p></p><p>As an example we came across a manor where the entire family had been turned to stone on the daughters wedding day several decades previously. After clearing the manor out we dragged the statues, except for that of the daughter, outside and proceeded to smash them to pieces and summoned an earth elemental to bury the rubble deep below the manor. We then revived the daughter with the part leader giving her a love potion to "calm her down", thus gaining his own piece of land. Cue party's druid using his abilities to help the land to become very fertile, while subtly cursing the surrounding farms to be less productive.</p><p></p><p>Other examples were geasing a paladin to try and redeem the blackguard's soul.</p><p></p><p>Good luck with your game, hope you guys have as much fun as we did.</p></blockquote><p></p>
[QUOTE="Phaezen, post: 5183388, member: 42839"] I have played in an evil sandbox game which ran very well. The mos important thing is having all the players on the same page with how they are expected to act. In our game we had the setup of one of the players was the son of a noble in an evil kingdom with the other players acting as his retainers and advisers. The father had fallen out of favour in court and was gifted a small barony on the furthest border of the kingdom against the wildlands. Our group was using it as an opportunity to grow our own political power by influencing locals, tracking down and recovering items which could aid the party and it's leader in gaining influence. While there was no slaughtering of the innocents, there were some very nice examples of evil play. As an example we came across a manor where the entire family had been turned to stone on the daughters wedding day several decades previously. After clearing the manor out we dragged the statues, except for that of the daughter, outside and proceeded to smash them to pieces and summoned an earth elemental to bury the rubble deep below the manor. We then revived the daughter with the part leader giving her a love potion to "calm her down", thus gaining his own piece of land. Cue party's druid using his abilities to help the land to become very fertile, while subtly cursing the surrounding farms to be less productive. Other examples were geasing a paladin to try and redeem the blackguard's soul. Good luck with your game, hope you guys have as much fun as we did. [/QUOTE]
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