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I ran my first Epic session last Sunday
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<blockquote data-quote="Pour" data-source="post: 6124064" data-attributes="member: 59411"><p>[MENTION=42582]pemerton[/MENTION] , That's the beauty of running the game online via chatrooms. All of my players are writers at heart, and that takes a long enough delay between the typing, sending, and responding to allow a dedicated DM to juggle two or more rooms at the same time (plus private messaging with questions and secret information). Now the thinner you stretch yourself, the lower your quality, believe me, so I try to max out at 2, though 3 rooms isn't uncommon.</p><p></p><p>Strangely, I've never minded this pacing compared to my tabletop games. I have noticed that playing online has allowed me to take part in more mature, horrific, cerebral, and generally more serious campaigns, while my tabletop stuff tends to be more spontaneous, humorous, and fast paced. I love both approaches, really, for their differences. I guess going into an online chat game, everyone's expectations are different right from the get go. Also, we read each other's chatrooms and to hell with the meta (though one or two players do refrain, not trusting themselves hehe). That provides additional entertainment. And we also keep an OOC room for general chat about anything and everything. </p><p></p><p>There have been times when the game has felt slow, though long combat is more tolerable in this venue (though I do everything in my power to keep it from being grindy). I usually change things up, then, but I'd say one of the great strengths of chatrooms is the ability to quickly and easily split the party, even down to seven simultaneous solo missions if I really wanted to.</p></blockquote><p></p>
[QUOTE="Pour, post: 6124064, member: 59411"] [MENTION=42582]pemerton[/MENTION] , That's the beauty of running the game online via chatrooms. All of my players are writers at heart, and that takes a long enough delay between the typing, sending, and responding to allow a dedicated DM to juggle two or more rooms at the same time (plus private messaging with questions and secret information). Now the thinner you stretch yourself, the lower your quality, believe me, so I try to max out at 2, though 3 rooms isn't uncommon. Strangely, I've never minded this pacing compared to my tabletop games. I have noticed that playing online has allowed me to take part in more mature, horrific, cerebral, and generally more serious campaigns, while my tabletop stuff tends to be more spontaneous, humorous, and fast paced. I love both approaches, really, for their differences. I guess going into an online chat game, everyone's expectations are different right from the get go. Also, we read each other's chatrooms and to hell with the meta (though one or two players do refrain, not trusting themselves hehe). That provides additional entertainment. And we also keep an OOC room for general chat about anything and everything. There have been times when the game has felt slow, though long combat is more tolerable in this venue (though I do everything in my power to keep it from being grindy). I usually change things up, then, but I'd say one of the great strengths of chatrooms is the ability to quickly and easily split the party, even down to seven simultaneous solo missions if I really wanted to. [/QUOTE]
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