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<blockquote data-quote="Andor" data-source="post: 4208719" data-attributes="member: 1879"><p>I've been noticing lately how much a lot of the gamer thought on this board seems to be influenced by programming thought. The snippets we've seen so far make 4e in particular seem to read like an adequately commented bit of code.</p><p></p><p>But beyond that the whole 3e obsession with the RAW and the sometimes painfully perverse obssesion some people seem to have with whether or not it's possible to even attempt something not explicitly covered by the rules.</p><p></p><p>EG: I've seen posts where people say "The rules describe exactly what this power/weapon/spell does. That's all it can do. Period." It's as thought they wouldn't allow a druid to light a cigarette with a produce flame, or a fighter to carve scrimshaw with his dagger, because those options aren't covered under the rules for daggers and the spell. </p><p></p><p>On the one hand using programing models for game mechanics can result in cleanly written and easily understandable rules. On the other I'm starting to worry that imagination is being replaced by a machine like adherance to the rules, and a terror of straying beyond them. </p><p></p><p>In particular the more rabid anti-simulationist posts like the "NPCs don't exist off stage" ones leave me wondering why these people are bothering to play a role-playing game since they seem to be insisting on a world so alien and limited that they cannot possibly empathise with their characters. The game they are playing seems to have little to do with RPGs as I know and love them. :\</p></blockquote><p></p>
[QUOTE="Andor, post: 4208719, member: 1879"] I've been noticing lately how much a lot of the gamer thought on this board seems to be influenced by programming thought. The snippets we've seen so far make 4e in particular seem to read like an adequately commented bit of code. But beyond that the whole 3e obsession with the RAW and the sometimes painfully perverse obssesion some people seem to have with whether or not it's possible to even attempt something not explicitly covered by the rules. EG: I've seen posts where people say "The rules describe exactly what this power/weapon/spell does. That's all it can do. Period." It's as thought they wouldn't allow a druid to light a cigarette with a produce flame, or a fighter to carve scrimshaw with his dagger, because those options aren't covered under the rules for daggers and the spell. On the one hand using programing models for game mechanics can result in cleanly written and easily understandable rules. On the other I'm starting to worry that imagination is being replaced by a machine like adherance to the rules, and a terror of straying beyond them. In particular the more rabid anti-simulationist posts like the "NPCs don't exist off stage" ones leave me wondering why these people are bothering to play a role-playing game since they seem to be insisting on a world so alien and limited that they cannot possibly empathise with their characters. The game they are playing seems to have little to do with RPGs as I know and love them. :\ [/QUOTE]
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