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I Really Like Keywords
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<blockquote data-quote="Just Another User" data-source="post: 4208782" data-attributes="member: 23516"><p>A possible problem for keywords can be had where you try something to the system which is not already covered by the existing keywords, let's suppose, for example, that I want to add a new type pf damage i.e. Radiation. then I'd have two choice, either adding a new keyword (which would risk to unbalance the system, after all existing damages type are balanced because there are X monster vulnerable, Y monster resistants or immune, etc) or pick one or more existing keywords and hammer the new square keywords effects into esixting round keywords holes, which could or could not give origin to any kind of oddity.</p><p></p><p>arforged were a good example of this for 3rd edition, they were a great addiction to the game (IMHO) but there waere some points where they interacted a little weirdly with the existing rules (i.e brilliant energy weapons or undead creation) that is because living construct was a totally new concept which don't fitted exactly within any of the existing boxes. I'm not saying that the same could/would happen in 4e, but it is a possibility.</p></blockquote><p></p>
[QUOTE="Just Another User, post: 4208782, member: 23516"] A possible problem for keywords can be had where you try something to the system which is not already covered by the existing keywords, let's suppose, for example, that I want to add a new type pf damage i.e. Radiation. then I'd have two choice, either adding a new keyword (which would risk to unbalance the system, after all existing damages type are balanced because there are X monster vulnerable, Y monster resistants or immune, etc) or pick one or more existing keywords and hammer the new square keywords effects into esixting round keywords holes, which could or could not give origin to any kind of oddity. arforged were a good example of this for 3rd edition, they were a great addiction to the game (IMHO) but there waere some points where they interacted a little weirdly with the existing rules (i.e brilliant energy weapons or undead creation) that is because living construct was a totally new concept which don't fitted exactly within any of the existing boxes. I'm not saying that the same could/would happen in 4e, but it is a possibility. [/QUOTE]
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I Really Like Keywords
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