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General Tabletop Discussion
*Dungeons & Dragons
I really like orcs & goblins, and stories that incorporate them.
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<blockquote data-quote="Sunseeker" data-source="post: 7269126"><p>I agree with [MENTION=6853887]zeldafan42[/MENTION], I like orcs and gobins as classic antagonists, but I dislike them being portrayed as "inherently evil". Worshipping evil gods? Sure. Practicing evil magic? Okay. Aggressive? Violent? Selfish? Wasteful? Sure. But to have culture you need society, and to have society you need some inherent need to work together. Maybe it's an oppressive tyrant who focuses their aggression outward at human civilization, that's fine and all. I think it adds depth to their culture to explain <em>why</em> they do bad things, as opposed to doing evil for the sake of evil. That's the realm of demons and devils. And I think it is more appropriate to have "evil for the sake of evil" covered by true monsters and not simply "other" humanoids.</p><p></p><p>I like my players to be heroes...but that doesn't mean anything else about the world needs to be black and white. In fact I often feel that players become <em>more</em> heroic when they have to fight evil on both sides. When there is corruption hidden at home and goodness hidden in the enemy, I feel makes for more heroic gameplay, requiring players to choose their targets carefully and also understand why and who they are attacking, and who benefits from that.</p><p></p><p>My current campaign world has a fairly diverse population of nomadic orcs broken down into 3 main groups: mountain/black orcs(least nomadic, most warlike), desert/brown orcs(most nomadic, most religious) and forest/green orcs(least civilized, most savage), and then a whole slew of tribal factions within those.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7269126"] I agree with [MENTION=6853887]zeldafan42[/MENTION], I like orcs and gobins as classic antagonists, but I dislike them being portrayed as "inherently evil". Worshipping evil gods? Sure. Practicing evil magic? Okay. Aggressive? Violent? Selfish? Wasteful? Sure. But to have culture you need society, and to have society you need some inherent need to work together. Maybe it's an oppressive tyrant who focuses their aggression outward at human civilization, that's fine and all. I think it adds depth to their culture to explain [I]why[/I] they do bad things, as opposed to doing evil for the sake of evil. That's the realm of demons and devils. And I think it is more appropriate to have "evil for the sake of evil" covered by true monsters and not simply "other" humanoids. I like my players to be heroes...but that doesn't mean anything else about the world needs to be black and white. In fact I often feel that players become [I]more[/I] heroic when they have to fight evil on both sides. When there is corruption hidden at home and goodness hidden in the enemy, I feel makes for more heroic gameplay, requiring players to choose their targets carefully and also understand why and who they are attacking, and who benefits from that. My current campaign world has a fairly diverse population of nomadic orcs broken down into 3 main groups: mountain/black orcs(least nomadic, most warlike), desert/brown orcs(most nomadic, most religious) and forest/green orcs(least civilized, most savage), and then a whole slew of tribal factions within those. [/QUOTE]
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I really like orcs & goblins, and stories that incorporate them.
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