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I really need DM advice!
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<blockquote data-quote="BriarMonkey" data-source="post: 5514586" data-attributes="member: 95387"><p>Everyone starts out somewhere, and it's the support and practice you get from that point that helps make one a better DM.</p><p></p><p>To that end, as everyone else has mentioned, talk. Tell the new DM that if he has questions or issues, he should ask - just as you should be willing to help his game along. Offer advice, but don't make it sound like a demand. Remember that you can always sit down after the game and do critiques. When I DM, I always ask for feedback and ideas or suggestions after a game.</p><p></p><p>As for playstyles, when they differ, they differ. Remember, for most people, gaming is a social event - friends should always be friends first - gaming is just a game.</p><p></p><p>It sounds like you and they (at least several) have very different ideas about what makes for a fun game - so, since you are (were) the DM, try to adapt and give the players the game they want. You can always introduce elements to help promote what you are looking for, but don't take them to heart - players do the darndest things.</p><p></p><p>And too, you had mentioned your concern for the story as to part of why the last campaign went nowhere. Remember, it's no one's story if it isn't played. Be adaptive, just because the players are going right and the story needs a left, let them. Think of adventures and building blocks, if they went right, if it works, simply pick up the encounter from the left and move it. Think Legos.</p><p></p><p>Ultimately, if you really hate what they are doing, then maybe you need to find other players. Either that, or just take some time out and play with your gamers. Have fun and relax and let someone else run things for a bit - you can learn a lot about how they see their characters' motivations, as well as their play styles that way.</p><p></p><p>K. I'll stop rambling.</p></blockquote><p></p>
[QUOTE="BriarMonkey, post: 5514586, member: 95387"] Everyone starts out somewhere, and it's the support and practice you get from that point that helps make one a better DM. To that end, as everyone else has mentioned, talk. Tell the new DM that if he has questions or issues, he should ask - just as you should be willing to help his game along. Offer advice, but don't make it sound like a demand. Remember that you can always sit down after the game and do critiques. When I DM, I always ask for feedback and ideas or suggestions after a game. As for playstyles, when they differ, they differ. Remember, for most people, gaming is a social event - friends should always be friends first - gaming is just a game. It sounds like you and they (at least several) have very different ideas about what makes for a fun game - so, since you are (were) the DM, try to adapt and give the players the game they want. You can always introduce elements to help promote what you are looking for, but don't take them to heart - players do the darndest things. And too, you had mentioned your concern for the story as to part of why the last campaign went nowhere. Remember, it's no one's story if it isn't played. Be adaptive, just because the players are going right and the story needs a left, let them. Think of adventures and building blocks, if they went right, if it works, simply pick up the encounter from the left and move it. Think Legos. Ultimately, if you really hate what they are doing, then maybe you need to find other players. Either that, or just take some time out and play with your gamers. Have fun and relax and let someone else run things for a bit - you can learn a lot about how they see their characters' motivations, as well as their play styles that way. K. I'll stop rambling. [/QUOTE]
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