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<blockquote data-quote="Man in the Funny Hat" data-source="post: 5064148" data-attributes="member: 32740"><p>I have quite a list of character concepts.</p><p> </p><p>I've never actually played an assassin. In working over 1E material lately I'd like to roll one up in a game and just see what happens - as long as I don't have to immediately butt heads with a LG/Paladin PC to do so.</p><p> </p><p>There's a witch character named Fay I ran for a couple of sessions back in the late 2E days I'd like to reboot. She had a raven familiar who spoke for the "dark power" with whom she'd made the pact to get her abilities. My plan had been to have her struggle with the "quick, easy, seductive" and Evil approach she would be constantly exhorted to and her own far more moderate leanings if left to her own devices.</p><p> </p><p>I'd like to play a human bagpipe-playing bard. I just like the sound of it, so to speak.</p><p> </p><p>I'd like to play an awakened, speaking dog. Inspired by Gaspode, from the discworld books. Perhaps start out as a pet or animal companion of another PC. Maybe he was actually once human and was cursed into dog form. Mostly I'd play the character by ear letting the events of the campaign and reactions of other PC's and NPC's guide the ultimate formation of his personality.</p><p> </p><p>I'd like to play a witch-doctor - I have the perfect miniature for it. A genuine stereotype of a jungle-dwelling, barbaric primitive. The concept behind it, however, is that he would be obsessed with an unseen spirit world. He would see portents and signs of all kinds everywhere around him and struggle with adapting his superstitious beliefs to a "civilized" world. His spells would all be attributed to good or evil spirits. Then again, maybe he's CORRECT in his primitive beliefs.</p><p> </p><p>I'd like to play another primitive-type character. This one a large, humanoid, furry, clawed and sharp-toothed monstrosity, but with a gentle soul. He'd be a holy terror if frightened or angered but would otherwise be quite peaceful. He'd even be vegetarian. He'd be a bit of a challenge for other players at the table to deal with because he'd become easily upset by unpredictable events.</p><p> </p><p>These, of course, are only in addition to the more traditional method of creating PC's - roll them up, start playing, and THEN discover what they really are, what their past may have been, and what their future might be.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 5064148, member: 32740"] I have quite a list of character concepts. I've never actually played an assassin. In working over 1E material lately I'd like to roll one up in a game and just see what happens - as long as I don't have to immediately butt heads with a LG/Paladin PC to do so. There's a witch character named Fay I ran for a couple of sessions back in the late 2E days I'd like to reboot. She had a raven familiar who spoke for the "dark power" with whom she'd made the pact to get her abilities. My plan had been to have her struggle with the "quick, easy, seductive" and Evil approach she would be constantly exhorted to and her own far more moderate leanings if left to her own devices. I'd like to play a human bagpipe-playing bard. I just like the sound of it, so to speak. I'd like to play an awakened, speaking dog. Inspired by Gaspode, from the discworld books. Perhaps start out as a pet or animal companion of another PC. Maybe he was actually once human and was cursed into dog form. Mostly I'd play the character by ear letting the events of the campaign and reactions of other PC's and NPC's guide the ultimate formation of his personality. I'd like to play a witch-doctor - I have the perfect miniature for it. A genuine stereotype of a jungle-dwelling, barbaric primitive. The concept behind it, however, is that he would be obsessed with an unseen spirit world. He would see portents and signs of all kinds everywhere around him and struggle with adapting his superstitious beliefs to a "civilized" world. His spells would all be attributed to good or evil spirits. Then again, maybe he's CORRECT in his primitive beliefs. I'd like to play another primitive-type character. This one a large, humanoid, furry, clawed and sharp-toothed monstrosity, but with a gentle soul. He'd be a holy terror if frightened or angered but would otherwise be quite peaceful. He'd even be vegetarian. He'd be a bit of a challenge for other players at the table to deal with because he'd become easily upset by unpredictable events. These, of course, are only in addition to the more traditional method of creating PC's - roll them up, start playing, and THEN discover what they really are, what their past may have been, and what their future might be. [/QUOTE]
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