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I refuse to DM 3/3.5 past 7th level. How about you?
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<blockquote data-quote="Lord Mhoram" data-source="post: 2702854" data-attributes="member: 4789"><p>I'll GM anything.</p><p></p><p>However I am in a special set of circumstances - I run D&D for the wife, and she for me. We don't play/GM D&D in a group - so that simplifies things. We also dislike about half of the epic rules, and dispense with them. We did a quick and easy replacement - that helps for epic play.</p><p></p><p>That being said when I GM I just change the types of stories I tell - when I GMed my wife's 1st ed characters (A mage and a paladin) to 30+ levels this is what I did: </p><p>Early was classic dungeon crawl / City stuff</p><p>then some dungeion / City and wilderness</p><p>then some basic planar travelling</p><p>back to dungeions, city and wilderness and added in high stakes battles with battlesystem *</p><p>then advanced planar stuff</p><p>then they went into space with Spelljammer and kept up planar stuff. *</p><p></p><p>* by moving to battlesystem and Spelljammer it wasn't just the characters themselves they had to worry about, the threats to thier ship and armies could also work just as well as personal threat.</p><p></p><p>Moving into planar stuff allowed much more powerful personal foes, without destroying the fell of the original world, where villians that powerfull that didn't run a kingdom/empire/continent seemed silly.</p><p></p><p>One of the extended high level planar things was they ended up in Athas and came in, kicked butt and fixed the planet. Took about 6 levels of play (and they were high 20's when they started).</p><p></p><p></p><p>Given our primary game genre is superheroes rather than Fantasy - we tend to run high fantasy with great powers, that are worldshaking at higher levels anyway.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 2702854, member: 4789"] I'll GM anything. However I am in a special set of circumstances - I run D&D for the wife, and she for me. We don't play/GM D&D in a group - so that simplifies things. We also dislike about half of the epic rules, and dispense with them. We did a quick and easy replacement - that helps for epic play. That being said when I GM I just change the types of stories I tell - when I GMed my wife's 1st ed characters (A mage and a paladin) to 30+ levels this is what I did: Early was classic dungeon crawl / City stuff then some dungeion / City and wilderness then some basic planar travelling back to dungeions, city and wilderness and added in high stakes battles with battlesystem * then advanced planar stuff then they went into space with Spelljammer and kept up planar stuff. * * by moving to battlesystem and Spelljammer it wasn't just the characters themselves they had to worry about, the threats to thier ship and armies could also work just as well as personal threat. Moving into planar stuff allowed much more powerful personal foes, without destroying the fell of the original world, where villians that powerfull that didn't run a kingdom/empire/continent seemed silly. One of the extended high level planar things was they ended up in Athas and came in, kicked butt and fixed the planet. Took about 6 levels of play (and they were high 20's when they started). Given our primary game genre is superheroes rather than Fantasy - we tend to run high fantasy with great powers, that are worldshaking at higher levels anyway. [/QUOTE]
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I refuse to DM 3/3.5 past 7th level. How about you?
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