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I reject your reality and substitute my own!
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<blockquote data-quote="Ovinomancer" data-source="post: 8338899" data-attributes="member: 16814"><p>Sigh. This isn't what happens. Instead, the PC searches for traps and is satisfied there are none at the end of it. Since, according to my approach, there is no consequence for time spent or for failure (there is no trap), it's assumed they get it right. If there is a consequence for failure -- time or an actual trap -- then there is a roll. On a failure, a bad thing happens, it's never "you don't know." You know what happened due to the low roll, because something bad <em>just happened</em>. A check should, in my opinion, resolve something about the fiction concretely.</p><p></p><p>This is true, but then it's hard to discuss a game that's just 'make up whatever you want, it's all guidelines anyway." Like trusting in the Pirate Code. I find it useful to start with the primary guidance and then note changes and why rather than just dismissing the primary guidance as not controlling so it doesn't matter much.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8338899, member: 16814"] Sigh. This isn't what happens. Instead, the PC searches for traps and is satisfied there are none at the end of it. Since, according to my approach, there is no consequence for time spent or for failure (there is no trap), it's assumed they get it right. If there is a consequence for failure -- time or an actual trap -- then there is a roll. On a failure, a bad thing happens, it's never "you don't know." You know what happened due to the low roll, because something bad [I]just happened[/I]. A check should, in my opinion, resolve something about the fiction concretely. This is true, but then it's hard to discuss a game that's just 'make up whatever you want, it's all guidelines anyway." Like trusting in the Pirate Code. I find it useful to start with the primary guidance and then note changes and why rather than just dismissing the primary guidance as not controlling so it doesn't matter much. [/QUOTE]
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