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I reject your reality and substitute my own!
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<blockquote data-quote="Ovinomancer" data-source="post: 8340593" data-attributes="member: 16814"><p>This is just the definition of the issue we're talking about. If this is an argument, it's circular -- metagaming is defined as this and doing this is metagaming. Cool, I don't think anyone is confused here, and we're right back at the start.</p><p></p><p>How do you know my PC doesn't? Uncle Bob, renowned troll slayer, told him all about it while bouncing him on his good knee and complaining that his missing one doesn't grow back like a troll's.</p><p></p><p>This is the problem with this assertion -- it's the GM telling the players what their characters can and can't know and can and can't do based on this. It's the GM playing the character for the player, and doing so not for the betterment of the game, but the preservation of the GM's expected outcomes. </p><p></p><p>Cool, I have reason immediately because I find pretending to not know things to be hella tedious and frustrating. Since this is a fun activity, we should avoid this stuff, right?</p><p></p><p>Why are you dictating what the PC's know? This is absolutely the opposite of immersion -- my PC is an alien and I have to see if he knows anything about the world at any given moment. The PC is unable to be fleshed out by the player without permission of the GM. And the reason for this is that the GM is lazy and just wants the troll to be a gimmick monster and bat around the characters until he allows them to succeed. Ugh, gross. Why do we play like this? It's utterly trivial, as it a piece of cake, no real extra work, to just make scenarios that don't rely on preventing of "metagaming." Then you don't even have to worry about it, your players identify better with their characters because they aren't strange aliens, and the game world gets that much more vivid and lived in.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8340593, member: 16814"] This is just the definition of the issue we're talking about. If this is an argument, it's circular -- metagaming is defined as this and doing this is metagaming. Cool, I don't think anyone is confused here, and we're right back at the start. How do you know my PC doesn't? Uncle Bob, renowned troll slayer, told him all about it while bouncing him on his good knee and complaining that his missing one doesn't grow back like a troll's. This is the problem with this assertion -- it's the GM telling the players what their characters can and can't know and can and can't do based on this. It's the GM playing the character for the player, and doing so not for the betterment of the game, but the preservation of the GM's expected outcomes. Cool, I have reason immediately because I find pretending to not know things to be hella tedious and frustrating. Since this is a fun activity, we should avoid this stuff, right? Why are you dictating what the PC's know? This is absolutely the opposite of immersion -- my PC is an alien and I have to see if he knows anything about the world at any given moment. The PC is unable to be fleshed out by the player without permission of the GM. And the reason for this is that the GM is lazy and just wants the troll to be a gimmick monster and bat around the characters until he allows them to succeed. Ugh, gross. Why do we play like this? It's utterly trivial, as it a piece of cake, no real extra work, to just make scenarios that don't rely on preventing of "metagaming." Then you don't even have to worry about it, your players identify better with their characters because they aren't strange aliens, and the game world gets that much more vivid and lived in. [/QUOTE]
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