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<blockquote data-quote="jgsugden" data-source="post: 8340724" data-attributes="member: 2629"><p>One method is knowledge checks, as I'd just shown.</p><p>That might be an explanation for a positive knowledge check.I disagree. We have intelligence ability scores which cover knowledge, and this is an absolutely appropriate use to determine what they know headed into the game. Once in the situation, we can also use investigation rolls, or further knowledge rolls, to determine if it can be figured out. </p><p></p><p>The idea that a player knowing means a PC should know doesn't hold when we transition it to a discussion of strength instead of intellience. If I can bench press 250, should my 8 strength wizard?</p><p></p><p>'They' means the character, not the player. In a discussion about PC versus player knowledge, you should be picking that up from context.</p><p></p><p>As for you finding it hella tedious and frustrating to be forced to role play your character's level of knowledge, I'd suggest you might consider looking at a different lens for role playing because you are inherently missing out on some wonderful elements of the game based upon that statement. This is a straw man argument. Overwhelmingly, my players do not complain as you suggest they would. The rare times I have experienced this type of resistance have been from players that are new to my table, but once they're there for a while, these complaints go away as they tend to join with the other players and approach the game without using metagaming to have their character exceed the knowledge they believe the character would have. </p><p></p><p>D&D is not a strategy game. It is not a wargame. It is not a video game. It is a table top role playing game. Put yourself in the shoes of your PC to the best of your ability and you'll get the most out of the role playing game elements. This inherently involves some determinations to 'fill in the gaps' about what your player may or may not know that the player does know - but there are rules in the books for how to handle the situation (as I noted above) and it isn't hard to role play it out with a modicum of effort and a bit of integrity. </p><p></p><p>If you want to just use the majority of the D&D rules to play a strategy game, you surely can do so. It isn't really the full D&D experience described by the books, but it can be rewarding and fun. But, if you do, you are missing out on other elements of the full D&D experience under the RAW that many people find incredibly wonderful.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8340724, member: 2629"] One method is knowledge checks, as I'd just shown. That might be an explanation for a positive knowledge check.I disagree. We have intelligence ability scores which cover knowledge, and this is an absolutely appropriate use to determine what they know headed into the game. Once in the situation, we can also use investigation rolls, or further knowledge rolls, to determine if it can be figured out. The idea that a player knowing means a PC should know doesn't hold when we transition it to a discussion of strength instead of intellience. If I can bench press 250, should my 8 strength wizard? 'They' means the character, not the player. In a discussion about PC versus player knowledge, you should be picking that up from context. As for you finding it hella tedious and frustrating to be forced to role play your character's level of knowledge, I'd suggest you might consider looking at a different lens for role playing because you are inherently missing out on some wonderful elements of the game based upon that statement. This is a straw man argument. Overwhelmingly, my players do not complain as you suggest they would. The rare times I have experienced this type of resistance have been from players that are new to my table, but once they're there for a while, these complaints go away as they tend to join with the other players and approach the game without using metagaming to have their character exceed the knowledge they believe the character would have. D&D is not a strategy game. It is not a wargame. It is not a video game. It is a table top role playing game. Put yourself in the shoes of your PC to the best of your ability and you'll get the most out of the role playing game elements. This inherently involves some determinations to 'fill in the gaps' about what your player may or may not know that the player does know - but there are rules in the books for how to handle the situation (as I noted above) and it isn't hard to role play it out with a modicum of effort and a bit of integrity. If you want to just use the majority of the D&D rules to play a strategy game, you surely can do so. It isn't really the full D&D experience described by the books, but it can be rewarding and fun. But, if you do, you are missing out on other elements of the full D&D experience under the RAW that many people find incredibly wonderful. [/QUOTE]
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