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Community
General Tabletop Discussion
*Dungeons & Dragons
"I roll Persuasion."
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<blockquote data-quote="touc" data-source="post: 8726417" data-attributes="member: 19270"><p>Personally, I feel it's a bad idea to reduce incentive for players to talk by adding lots of die rolls to the social aspect of the game. There's always been a core to D&D wherein players, even shy ones, find a forum to speak in the guise of their assumed persona, and it wasn't until 3E that the idea of rolling dice for this became a thing. </p><p></p><p>I'm of a strong opinion 3E hindered that roleplay aspect of the game by turning social interaction with NPCs into a mini-game with d20 rolls and exploits by skill-stacking, to the point we got the phrase "I make a Persuasion check." If we aggravate that by increasing the mini-game with more rules, it risks decreasing player incentive to fully engage in their persona by constraining them with those very rules. Even worse, it may lead players to further "game the system" and exploit rules rather than speak. </p><p></p><p>I know some would point out not all gamers are fond of talking, but it's a rewarding part of the game that gets more fun with time, especially if the DM plays out those social interactions with as few dice as possible.</p></blockquote><p></p>
[QUOTE="touc, post: 8726417, member: 19270"] Personally, I feel it's a bad idea to reduce incentive for players to talk by adding lots of die rolls to the social aspect of the game. There's always been a core to D&D wherein players, even shy ones, find a forum to speak in the guise of their assumed persona, and it wasn't until 3E that the idea of rolling dice for this became a thing. I'm of a strong opinion 3E hindered that roleplay aspect of the game by turning social interaction with NPCs into a mini-game with d20 rolls and exploits by skill-stacking, to the point we got the phrase "I make a Persuasion check." If we aggravate that by increasing the mini-game with more rules, it risks decreasing player incentive to fully engage in their persona by constraining them with those very rules. Even worse, it may lead players to further "game the system" and exploit rules rather than speak. I know some would point out not all gamers are fond of talking, but it's a rewarding part of the game that gets more fun with time, especially if the DM plays out those social interactions with as few dice as possible. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
"I roll Persuasion."
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