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<blockquote data-quote="Azuresun" data-source="post: 8726618" data-attributes="member: 7022312"><p>Another problem with social system is what happens when optimisation and min-maxing is applied (or poorly balanced or outright game-breaking combos), and you get the social equivalent of Hexblade dips or one-handed quarterstaves. We accept that combat is a bit abstracted, a bit cinematic and it's going to produce the odd "huh?" moment, but we can accept that because most of us don't have much experience of actual deadly combat, and we're used to stylised depictions of it in fiction where drama matters more than strict realism. We all have experience with talking to people, and it's much more jarring and immersion breaking when a social system produces degenerate, nonsensical or absurd results.</p><p></p><p>Exalted 2e is my go-to example here. It had a social system that was strongly based on the combat system, with the same level of complexity. And once the min-maxers had worked it over, you had a situation where the best way to persuade someone was to follow them around, browbeating them with unthinkable requests until they had lost their will to resist and would agree to anything you asked them, regardless of how absurd or debilitating it was and the optimal way to play was to punch someone in the face as soon as they started trying to persuade you of anything. There's an in-depth (and very funny) breakdown of the flaws here:</p><p></p><p>[URL unfurl="true"]http://forum.theonyxpath.com/forum/main-category/exalted/57826-why-don-t-2ed-2-5-social-combat-work[/URL]</p></blockquote><p></p>
[QUOTE="Azuresun, post: 8726618, member: 7022312"] Another problem with social system is what happens when optimisation and min-maxing is applied (or poorly balanced or outright game-breaking combos), and you get the social equivalent of Hexblade dips or one-handed quarterstaves. We accept that combat is a bit abstracted, a bit cinematic and it's going to produce the odd "huh?" moment, but we can accept that because most of us don't have much experience of actual deadly combat, and we're used to stylised depictions of it in fiction where drama matters more than strict realism. We all have experience with talking to people, and it's much more jarring and immersion breaking when a social system produces degenerate, nonsensical or absurd results. Exalted 2e is my go-to example here. It had a social system that was strongly based on the combat system, with the same level of complexity. And once the min-maxers had worked it over, you had a situation where the best way to persuade someone was to follow them around, browbeating them with unthinkable requests until they had lost their will to resist and would agree to anything you asked them, regardless of how absurd or debilitating it was and the optimal way to play was to punch someone in the face as soon as they started trying to persuade you of anything. There's an in-depth (and very funny) breakdown of the flaws here: [URL unfurl="true"]http://forum.theonyxpath.com/forum/main-category/exalted/57826-why-don-t-2ed-2-5-social-combat-work[/URL] [/QUOTE]
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