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<blockquote data-quote="tetrasodium" data-source="post: 8726697" data-attributes="member: 93670"><p>This right here is what's missing from d&d social mechanics to create the 3.x diplomacy or "dunno figure sojnething out" extremes. We know that at least one early proto5e version had those fate style compels in it because Mearls talked about it on a 5 generations of d&d panel years ago but only the vifts portion without the push remained.</p><p></p><p>I've run (a lot) of fate games though and I'm not certain that kind of social combat is a good fit for d&d even knowing that it's great in fate. The wildly different cores of aspects & fare fractal vrs discrete abilities do not feel like things that could be woven together nicely as the vestigial & bothersome bifts show. </p><p></p><p>Some kind of lightweight social combat system could work well in d&d but it would be a prime candidate for getting houseruled out & mockery again if like 3.x it was again a one sided chain that only binds the npcs. If it binds the pcs too though it creates all sorts of problems on top of being very difficult for many players to grok. Worse still it becomes game derailing if players try to avoid it Bruce waune/frank castle style absolutely detached but deeply mentally ill in ways we just pretend are normal simply because it's not going to go over well when the gm needs to run Bob's pc's massive collection of illnesses when Bob is expecting (demanding) thst everyone pretend his pc is a normal weoo adjusted person who just happens to have no ties no desires and no concerns beyond a goblinslayer type obsession. GS knows he has massive ptsd & its his driving purpose though so there is no explanation for him to be treated like a normal well adjusted individual akin to the expectations with Bob's pc.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8726697, member: 93670"] This right here is what's missing from d&d social mechanics to create the 3.x diplomacy or "dunno figure sojnething out" extremes. We know that at least one early proto5e version had those fate style compels in it because Mearls talked about it on a 5 generations of d&d panel years ago but only the vifts portion without the push remained. I've run (a lot) of fate games though and I'm not certain that kind of social combat is a good fit for d&d even knowing that it's great in fate. The wildly different cores of aspects & fare fractal vrs discrete abilities do not feel like things that could be woven together nicely as the vestigial & bothersome bifts show. Some kind of lightweight social combat system could work well in d&d but it would be a prime candidate for getting houseruled out & mockery again if like 3.x it was again a one sided chain that only binds the npcs. If it binds the pcs too though it creates all sorts of problems on top of being very difficult for many players to grok. Worse still it becomes game derailing if players try to avoid it Bruce waune/frank castle style absolutely detached but deeply mentally ill in ways we just pretend are normal simply because it's not going to go over well when the gm needs to run Bob's pc's massive collection of illnesses when Bob is expecting (demanding) thst everyone pretend his pc is a normal weoo adjusted person who just happens to have no ties no desires and no concerns beyond a goblinslayer type obsession. GS knows he has massive ptsd & its his driving purpose though so there is no explanation for him to be treated like a normal well adjusted individual akin to the expectations with Bob's pc. [/QUOTE]
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