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"I roll Persuasion."
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<blockquote data-quote="schneeland" data-source="post: 8726702" data-attributes="member: 6900337"><p>I feel these examples are actually a good starting point when thinking about a system for social "combat" - all of these people have some sort of leverage over you, be it standing in society, expertise or emotional attachment; and when there is conflict, they can use it to their advantage.</p><p>When reading this, I remembered that Dungeon World actually codifies in its rules that you have to have leverage over someone to use the persuasion move. Maybe that's a bit much since the plain old appealing to their reason is something that players typically also do in (my) games, but together with recording the attitude of an NSC towards the group (that's even in the DMG, isn't it?), that might be enough to inform a lightweight, skill challenge-like system for social conflict.</p></blockquote><p></p>
[QUOTE="schneeland, post: 8726702, member: 6900337"] I feel these examples are actually a good starting point when thinking about a system for social "combat" - all of these people have some sort of leverage over you, be it standing in society, expertise or emotional attachment; and when there is conflict, they can use it to their advantage. When reading this, I remembered that Dungeon World actually codifies in its rules that you have to have leverage over someone to use the persuasion move. Maybe that's a bit much since the plain old appealing to their reason is something that players typically also do in (my) games, but together with recording the attitude of an NSC towards the group (that's even in the DMG, isn't it?), that might be enough to inform a lightweight, skill challenge-like system for social conflict. [/QUOTE]
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"I roll Persuasion."
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