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General Tabletop Discussion
*Dungeons & Dragons
"I roll Persuasion."
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<blockquote data-quote="jgsugden" data-source="post: 8726805" data-attributes="member: 2629"><p>When it comes to impacting PCs, persuasion and intimidation checks control their involuntary responses. The Players have absolute autonomy over their voluntary responses.</p><p></p><p>Thus, if an NPC tries to intimidate a PC during a negotiation, and they beat the DC I set, the PC will have an involuntary response to the intimidation. I might describe this externally and physically (flinching, shrinking back) or internally and mentally (smiling on the inside despite yourself, feeling your pulse race). This allows players to do as they see fit with their characters, but can give some significance to the use of social skills. </p><p></p><p>As an example: Two armies are coming together on the battlefield and the PCs have successfully managed to get the leaders of both sides to meet one last time to try to find a peaceful situation. The PCs are a neutral third party. One side is a bunch of intellectual naturalists trying to protect their homeland, and the other side are a bunch of tribal marauders that have depleted the resources behind them and see the only path to more resources to be going through the firest domain of the naturalists.</p><p> </p><p>When the leaders from both sides meet with the PCs, I might have that Tribal Maruader Leader roll an intimidation check as he enters the tent while using his teeth to pull the raw flesh from an 18 inch long bone. The other Tribal Leaders as NPCs may be cowed by such a display, shrinking back and being unsettled and disgusted visibly by the surprising scene. I'll use the roll to determine how, in general, they react to the scene. The roll will mostly determine how the action is taken.</p><p></p><p>However, I'll set DCs for each PC based upon their circumstances and if the Tribal Maruder Leader beats the DC for a given PC, I'll tell the players that they feel nauseous - and those that fail by more than 5 have a moment wheere they show it. However, once I tell them that, they're free to decide what they want to do. They can steel themselves and confront the marauder, or they might continue to play off of the involuntary response. It is their call. The roll will give them involuntary responses and input on how they might respond, but it is up to them.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8726805, member: 2629"] When it comes to impacting PCs, persuasion and intimidation checks control their involuntary responses. The Players have absolute autonomy over their voluntary responses. Thus, if an NPC tries to intimidate a PC during a negotiation, and they beat the DC I set, the PC will have an involuntary response to the intimidation. I might describe this externally and physically (flinching, shrinking back) or internally and mentally (smiling on the inside despite yourself, feeling your pulse race). This allows players to do as they see fit with their characters, but can give some significance to the use of social skills. As an example: Two armies are coming together on the battlefield and the PCs have successfully managed to get the leaders of both sides to meet one last time to try to find a peaceful situation. The PCs are a neutral third party. One side is a bunch of intellectual naturalists trying to protect their homeland, and the other side are a bunch of tribal marauders that have depleted the resources behind them and see the only path to more resources to be going through the firest domain of the naturalists. When the leaders from both sides meet with the PCs, I might have that Tribal Maruader Leader roll an intimidation check as he enters the tent while using his teeth to pull the raw flesh from an 18 inch long bone. The other Tribal Leaders as NPCs may be cowed by such a display, shrinking back and being unsettled and disgusted visibly by the surprising scene. I'll use the roll to determine how, in general, they react to the scene. The roll will mostly determine how the action is taken. However, I'll set DCs for each PC based upon their circumstances and if the Tribal Maruder Leader beats the DC for a given PC, I'll tell the players that they feel nauseous - and those that fail by more than 5 have a moment wheere they show it. However, once I tell them that, they're free to decide what they want to do. They can steel themselves and confront the marauder, or they might continue to play off of the involuntary response. It is their call. The roll will give them involuntary responses and input on how they might respond, but it is up to them. [/QUOTE]
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"I roll Persuasion."
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