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*Dungeons & Dragons
"I roll Persuasion."
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<blockquote data-quote="Azuresun" data-source="post: 8726858" data-attributes="member: 7022312"><p>The difference is that that is a magical, obviously unnatural effect after which the character returns to normal. There's a distinction between having a spell cast on you, and being "genuinely" persuaded (especially when the player disagrees that the argument was actually persuasive to their character), which changes the character you're playing (pretty much the only thing you have control over in the game).</p><p></p><p>And more seriously, talking having that level of mechanical weight or potential for harm leads to the above point about perverse incentives--be prepared for PC's to start clapping their hands over their ears or drawing swords whenever dice come out during a conversation. Or silly dynamics with one PC "deprogramming" the others when they know OOC that persuasion mind-whammy happened, meaning a lot of pointless dice-rolling.</p><p></p><p></p><p></p><p>There is a good point there that most social systems don't take into account; that there are some things that you just can't persuade someone of by dice-bombing them, and even the attempt would probably ensure they don't trust or listen to you unless you put a LOT of work into setup. I'm fairly sure that no matter how charismatic I am, I couldn't persuade you to sell your best friend into slavery based on a single conversation.</p></blockquote><p></p>
[QUOTE="Azuresun, post: 8726858, member: 7022312"] The difference is that that is a magical, obviously unnatural effect after which the character returns to normal. There's a distinction between having a spell cast on you, and being "genuinely" persuaded (especially when the player disagrees that the argument was actually persuasive to their character), which changes the character you're playing (pretty much the only thing you have control over in the game). And more seriously, talking having that level of mechanical weight or potential for harm leads to the above point about perverse incentives--be prepared for PC's to start clapping their hands over their ears or drawing swords whenever dice come out during a conversation. Or silly dynamics with one PC "deprogramming" the others when they know OOC that persuasion mind-whammy happened, meaning a lot of pointless dice-rolling. There is a good point there that most social systems don't take into account; that there are some things that you just can't persuade someone of by dice-bombing them, and even the attempt would probably ensure they don't trust or listen to you unless you put a LOT of work into setup. I'm fairly sure that no matter how charismatic I am, I couldn't persuade you to sell your best friend into slavery based on a single conversation. [/QUOTE]
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"I roll Persuasion."
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