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General Tabletop Discussion
*Dungeons & Dragons
"I roll Persuasion."
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<blockquote data-quote="Celebrim" data-source="post: 8726942" data-attributes="member: 4937"><p>So... ummmm.. You realize you have responded to one topic with a completely different and almost tangential topic.</p><p></p><p>The original topic is 'can we make social interaction as compelling and detailed as combat using the same sort of rules ideas we use to make combat compelling and detailed'. It's to that topic that all my posts have been responding, and to which you were responding when you quoted me.</p><p></p><p>The topic you are now arguing is, "given that we have a compelling and detail combat system, can we allow social/mentals skills to influence and modify that system". And the answer is, "Yes." You can in fact apply color of a social skill to create a condition like Shaken which primarily impacts combat under the guise of influencing morale." We both agree to this point.</p><p></p><p>Which has absolutely nothing to do with the post you were responding to.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8726942, member: 4937"] So... ummmm.. You realize you have responded to one topic with a completely different and almost tangential topic. The original topic is 'can we make social interaction as compelling and detailed as combat using the same sort of rules ideas we use to make combat compelling and detailed'. It's to that topic that all my posts have been responding, and to which you were responding when you quoted me. The topic you are now arguing is, "given that we have a compelling and detail combat system, can we allow social/mentals skills to influence and modify that system". And the answer is, "Yes." You can in fact apply color of a social skill to create a condition like Shaken which primarily impacts combat under the guise of influencing morale." We both agree to this point. Which has absolutely nothing to do with the post you were responding to. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
"I roll Persuasion."
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