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General Tabletop Discussion
*Dungeons & Dragons
"I roll Persuasion."
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<blockquote data-quote="Ruin Explorer" data-source="post: 8726982" data-attributes="member: 18"><p>I think that's going too far to a fairly silly degree. You could say exactly the same about stuff like applying Incapacitate and Prone to the guys buried under the rocks, rather than honor-system expecting them to RP being buried under rocks.</p><p></p><p>The other issue is, D&D 5E has a ton of stuff that keys off conditions - like Prone gives people Advantage to hit you in melee, Disadvantage at range.</p><p></p><p>That's why implement it mechanically - because the system interacts with mechanics. The issue with 5E is there's only one obviously-mental Condition (unlike a lot of RPGs) - Frightened.</p><p></p><p>EDIT - I guess Stunned and Charmed could also work, but man is Stunned a BRUTAL condition that I'm horrified even when it's applied legit magic so would be cautious about throwing around. And Charmed seems explicitly magical in the naming.</p><p></p><p>EDIT EDIT - I will say the best way to do this is BRIBERY, naked bribery! I.e. if a player is asked to RP some sort of negative mental condition, they are bribed with some kind of token (like a less-sucky version of Inspiration, maybe). I know some RPGs do it exactly this way. That's extremely effective and makes everyone feel good about it, and produces a fun game.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8726982, member: 18"] I think that's going too far to a fairly silly degree. You could say exactly the same about stuff like applying Incapacitate and Prone to the guys buried under the rocks, rather than honor-system expecting them to RP being buried under rocks. The other issue is, D&D 5E has a ton of stuff that keys off conditions - like Prone gives people Advantage to hit you in melee, Disadvantage at range. That's why implement it mechanically - because the system interacts with mechanics. The issue with 5E is there's only one obviously-mental Condition (unlike a lot of RPGs) - Frightened. EDIT - I guess Stunned and Charmed could also work, but man is Stunned a BRUTAL condition that I'm horrified even when it's applied legit magic so would be cautious about throwing around. And Charmed seems explicitly magical in the naming. EDIT EDIT - I will say the best way to do this is BRIBERY, naked bribery! I.e. if a player is asked to RP some sort of negative mental condition, they are bribed with some kind of token (like a less-sucky version of Inspiration, maybe). I know some RPGs do it exactly this way. That's extremely effective and makes everyone feel good about it, and produces a fun game. [/QUOTE]
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