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General Tabletop Discussion
*Dungeons & Dragons
"I roll Persuasion."
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<blockquote data-quote="GMforPowergamers" data-source="post: 8727104" data-attributes="member: 67338"><p>so in another thread (the one that this spun out of) I brought up that I match my players energy, so things they put effort into become important and things they don't become side notes and fall out of importance. One way I do this is if someone wants to talk and give a great argument I let them, and if they just say (an old joke we have) "I diplomancy them" I let that in too... However someone in the thread found a way to 'game the system' that no one has tried in my experience.</p><p></p><p>the 'game' of the system was pretend to NOT be interested in something (doesn't even need to be social but finding something, convincing someone, climbing something...anything really) to initiate my 'okay we can roll and move on' and if they don't like the roll, THEN go back and describe in more detail trying to get an auto pass by doing the right thing or at least a second roll for there now more detailed attempt.</p><p></p><p>this reminds me of that idea</p><p></p><p></p><p>TBH if we are having fun I might let him keep talking... but with my group, someone would be like "Can we get a long hook to pull him off stage now?"</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8727104, member: 67338"] so in another thread (the one that this spun out of) I brought up that I match my players energy, so things they put effort into become important and things they don't become side notes and fall out of importance. One way I do this is if someone wants to talk and give a great argument I let them, and if they just say (an old joke we have) "I diplomancy them" I let that in too... However someone in the thread found a way to 'game the system' that no one has tried in my experience. the 'game' of the system was pretend to NOT be interested in something (doesn't even need to be social but finding something, convincing someone, climbing something...anything really) to initiate my 'okay we can roll and move on' and if they don't like the roll, THEN go back and describe in more detail trying to get an auto pass by doing the right thing or at least a second roll for there now more detailed attempt. this reminds me of that idea TBH if we are having fun I might let him keep talking... but with my group, someone would be like "Can we get a long hook to pull him off stage now?" [/QUOTE]
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Community
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*Dungeons & Dragons
"I roll Persuasion."
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