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"I roll Persuasion."
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<blockquote data-quote="tetrasodium" data-source="post: 8727111" data-attributes="member: 93670"><p>Yes and no but the importance of aspects with declarations/compels & how they work is an element of such an extreme difference that it's hard not to say that it does not work thst way</p><p></p><p>You have one or more stress tracks that reset every "scene" (a game term) & any stress that you can't fit in it a over into consequences+ or you are taken out. Concequences are not at all easy to remove and can absolutely cause death spirals on rocket boots but you aren't required to take them. One option is to concede a combat where you are taken out of the fight but on your terms pending agreeable negotiations over if it's an acceptable win condition the other side would allow. The other option is to be taken out but that's a terrifing thing because the victor pretty much has absolute authority over your fate right up to things like "bored now*rip*" or "and he kills them".</p><p></p><p>It allows for scenarios like frodo/smaug or level zero nobody/galactus where a fight would be unquestionably lethal & the goal is to ensure that things don't escalate that way because a consequence for a victorious powerhouse is risky& long lasting but allowing frodo to get away with just a bauble of treasure will avoid a fight thst might not be worth it</p><p>+you will often have different stress tracks for different things but they all use the same consequence slots & can't share. Yiy can pretty much fit the rules handwritten on an index card but they are a whole lot more complex than they look and the majority of the rule book is explaining how to use them </p><p></p><p></p><p>[URL unfurl="true"]https://evilhat.com/product/fate-core-system/[/URL]</p><p>There is an online srd too since it's covered under the original ogl</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8727111, member: 93670"] Yes and no but the importance of aspects with declarations/compels & how they work is an element of such an extreme difference that it's hard not to say that it does not work thst way You have one or more stress tracks that reset every "scene" (a game term) & any stress that you can't fit in it a over into consequences+ or you are taken out. Concequences are not at all easy to remove and can absolutely cause death spirals on rocket boots but you aren't required to take them. One option is to concede a combat where you are taken out of the fight but on your terms pending agreeable negotiations over if it's an acceptable win condition the other side would allow. The other option is to be taken out but that's a terrifing thing because the victor pretty much has absolute authority over your fate right up to things like "bored now*rip*" or "and he kills them". It allows for scenarios like frodo/smaug or level zero nobody/galactus where a fight would be unquestionably lethal & the goal is to ensure that things don't escalate that way because a consequence for a victorious powerhouse is risky& long lasting but allowing frodo to get away with just a bauble of treasure will avoid a fight thst might not be worth it +you will often have different stress tracks for different things but they all use the same consequence slots & can't share. Yiy can pretty much fit the rules handwritten on an index card but they are a whole lot more complex than they look and the majority of the rule book is explaining how to use them [URL unfurl="true"]https://evilhat.com/product/fate-core-system/[/URL] There is an online srd too since it's covered under the original ogl [/QUOTE]
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