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General Tabletop Discussion
*Dungeons & Dragons
"I roll Persuasion."
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<blockquote data-quote="Maxperson" data-source="post: 8727505" data-attributes="member: 23751"><p>Two things. First, from the bolded portion it seems that you were in on the decision for this to happen. That means that your agency was preserved. Second, I disagree with the last assertion. I have roleplay out such changes myself to circumstances like those, and have seen players do the same many times. It just isn't forced by the DM or placed at risk via system rules in D&D.</p><p></p><p>Below are a few quotes from [USER=467]@Reynard[/USER] that imply that it could have that effect.</p><p></p><p>"In general<strong> I wouldn't use it for coerced behavior as often</strong> as I would for giving up info and winning or losing arguments."</p><p></p><p>"It would preserve exactly <strong>as much agency as physical combat</strong> -- which is to say, whatever the group agreed upon when choosing to play the game."</p><p></p><p>Not as often implies that it would be used that way sometimes, and as physical combat can force unconsciousness and death, the implication is that the social combat could force action and belief.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8727505, member: 23751"] Two things. First, from the bolded portion it seems that you were in on the decision for this to happen. That means that your agency was preserved. Second, I disagree with the last assertion. I have roleplay out such changes myself to circumstances like those, and have seen players do the same many times. It just isn't forced by the DM or placed at risk via system rules in D&D. Below are a few quotes from [USER=467]@Reynard[/USER] that imply that it could have that effect. "In general[B] I wouldn't use it for coerced behavior as often[/B] as I would for giving up info and winning or losing arguments." "It would preserve exactly [B]as much agency as physical combat[/B] -- which is to say, whatever the group agreed upon when choosing to play the game." Not as often implies that it would be used that way sometimes, and as physical combat can force unconsciousness and death, the implication is that the social combat could force action and belief. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
"I roll Persuasion."
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