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General Tabletop Discussion
*Dungeons & Dragons
"I roll Persuasion."
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<blockquote data-quote="Reynard" data-source="post: 8728440" data-attributes="member: 467"><p>What might be an interesting compromise mechanic is if you had "social hit points" of some sort that if completely defeated left you exhausted or some other status effect, but it doesn't cause you to do the thing. However, you can avoid "social hp" damage by conceding points or moving your position a little -- kind of like choosing to take consequences instead of harm in FitD games. This way, your noble, resolute paladin can stick to his moral guns no matter the pain, and your more... "ethically maneuverable" sorcerer can win the argument through guile.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8728440, member: 467"] What might be an interesting compromise mechanic is if you had "social hit points" of some sort that if completely defeated left you exhausted or some other status effect, but it doesn't cause you to do the thing. However, you can avoid "social hp" damage by conceding points or moving your position a little -- kind of like choosing to take consequences instead of harm in FitD games. This way, your noble, resolute paladin can stick to his moral guns no matter the pain, and your more... "ethically maneuverable" sorcerer can win the argument through guile. [/QUOTE]
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"I roll Persuasion."
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