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"I roll Persuasion."
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<blockquote data-quote="bert1001 fka bert1000" data-source="post: 8728469" data-attributes="member: 7029588"><p>There are 2 aspects of social encounters that I think could be improved:</p><p></p><p>1) it would be great to have a multi roll resolution system. For important situations you don't want it resolved in 1 or 2 rolls and/or DM fiat. Some kind of improved skill challenges can do this. If done in the background this doesn't even have to much disrupt the current 'just act it out' style as well.</p><p></p><p>2) it would be great have more tactical levers within a social encounter. This one is trickier as some folks don't want this in their social and there are not many examples of it done well. This can be done at a generic metacurrency level -- rerolls of skills, etc. It could be different kinds of social "attacks" and "defenses" and "HPs". The Fate game Diaspora had one of the more creative takes -- you draw a map with stakeholders as pawns and there are multiple victory conditions depending on whether you "influence" the pawns into the right areas on the map representing supporting your position, take out the pawns directly, or run out of time.</p><p></p><p>The interesting thing about 5e I think is that the skill system is so non-defined it actually fits well into skill challenges and other structures where skill roles should be fairly broad in what they can do.</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 8728469, member: 7029588"] There are 2 aspects of social encounters that I think could be improved: 1) it would be great to have a multi roll resolution system. For important situations you don't want it resolved in 1 or 2 rolls and/or DM fiat. Some kind of improved skill challenges can do this. If done in the background this doesn't even have to much disrupt the current 'just act it out' style as well. 2) it would be great have more tactical levers within a social encounter. This one is trickier as some folks don't want this in their social and there are not many examples of it done well. This can be done at a generic metacurrency level -- rerolls of skills, etc. It could be different kinds of social "attacks" and "defenses" and "HPs". The Fate game Diaspora had one of the more creative takes -- you draw a map with stakeholders as pawns and there are multiple victory conditions depending on whether you "influence" the pawns into the right areas on the map representing supporting your position, take out the pawns directly, or run out of time. The interesting thing about 5e I think is that the skill system is so non-defined it actually fits well into skill challenges and other structures where skill roles should be fairly broad in what they can do. [/QUOTE]
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