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General Tabletop Discussion
*Dungeons & Dragons
"I roll Persuasion."
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<blockquote data-quote="Reynard" data-source="post: 8728485" data-attributes="member: 467"><p>One of the reasons I think a social combat system would be worthwhile is that I think players in general are pretty bad at choosing "defeat" even when "in character" or "dramatically appropriate." Not too long ago we had a thread about refusing to run away, and I am still suffering from the one about taking a bath. I have said before that I like the PCs in my games to act something like real people, and real people (paragons of virtue and unbreakable wills aside) acquiesce points and lose arguments and negotiate badly and succumb to peer pressure and break under interrogation all the time. I know we are talking about heroes here, but unflappable, indominable heroes are, well, boring. Go reread your Iliad and Odyssey, your Gilgamesh and Beowulf.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8728485, member: 467"] One of the reasons I think a social combat system would be worthwhile is that I think players in general are pretty bad at choosing "defeat" even when "in character" or "dramatically appropriate." Not too long ago we had a thread about refusing to run away, and I am still suffering from the one about taking a bath. I have said before that I like the PCs in my games to act something like real people, and real people (paragons of virtue and unbreakable wills aside) acquiesce points and lose arguments and negotiate badly and succumb to peer pressure and break under interrogation all the time. I know we are talking about heroes here, but unflappable, indominable heroes are, well, boring. Go reread your Iliad and Odyssey, your Gilgamesh and Beowulf. [/QUOTE]
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Community
General Tabletop Discussion
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"I roll Persuasion."
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