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I said "No" when I should have said "Yes".
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<blockquote data-quote="That One Guy" data-source="post: 4500772" data-attributes="member: 64672"><p>I could seriously go for that right now... Feta isn't my cheese of choice, but I wouldn't turn that sandwich down. ...I bet with the right resources I could make you a killer sandwich.</p><p></p><p>I say yes. I had a DM whose rule was (without cursing this'll be hard to explain)... "I already have the game in motion. Anything you choose to do can [ruin] yourself. It's up to you to un[ruin] yourself." So, yes w/ consequences is one of my favorite table top DMing styles. Another thing I picked up from him were unsolved traps/puzzles. Essentially traps and puzzles that behaved in a certain fashion, but did not have a specific roll or solution to solve. Good times.</p><p></p><p>Just make sure to say yes in the future. Feel no shame in saying yes, and then letting the natural consequence of their actions transpire - like hunting for pet raptor by oneself.</p></blockquote><p></p>
[QUOTE="That One Guy, post: 4500772, member: 64672"] I could seriously go for that right now... Feta isn't my cheese of choice, but I wouldn't turn that sandwich down. ...I bet with the right resources I could make you a killer sandwich. I say yes. I had a DM whose rule was (without cursing this'll be hard to explain)... "I already have the game in motion. Anything you choose to do can [ruin] yourself. It's up to you to un[ruin] yourself." So, yes w/ consequences is one of my favorite table top DMing styles. Another thing I picked up from him were unsolved traps/puzzles. Essentially traps and puzzles that behaved in a certain fashion, but did not have a specific roll or solution to solve. Good times. Just make sure to say yes in the future. Feel no shame in saying yes, and then letting the natural consequence of their actions transpire - like hunting for pet raptor by oneself. [/QUOTE]
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I said "No" when I should have said "Yes".
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