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I See...No I Don't (Vision Question)
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<blockquote data-quote="JustinA" data-source="post: 3679557" data-attributes="member: 51618"><p>Okay, I'll bite: Why?</p><p></p><p>I understand the argument that running combat in darkness is difficult if you're grid-addicted and incapable of raising a firewall between in-character and out-of-character knowledge. But simply revising the <em>darkness</em> spells doesn't remove the #1 cause of darkness in the world: An absence of light.</p><p></p><p>Personally, I find the new spells to be possibly the stupidest things I have ever seen:</p><p></p><p>(1) You've got the idiocy that someone wrote a rule which literally allows a <em>darkness</em> spell to create light in certain circumstances. Followed by the idiocy of no one at WotC noticing what they'd done.</p><p></p><p>(2) Then you've got the idiocy of a 3rd level spell (<em>deeper darkness</em>) being unable to cancel out the illumination of a common candle... something that a <em>prestidigitation</em> cantrip can do (by blowing the candle out).</p><p></p><p>(3) All of this idiocy is, AFAICT, thinly "justified" by claiming that running combat in darkness is too difficult... but then the designers leave intact the ability for the <em>darkness</em> spells to negate magical illumination. Which, IME, is the source of all or most illumination for groups from about 3rd level on. So the revision doesn't meaningfully solve the problem it was supposed to solve (since it still results in holding combats in complete darkness more often than not).</p><p></p><p>Justin Alexander</p><p><a href="http://www.thealexandrian.net" target="_blank">http://www.thealexandrian.net</a></p></blockquote><p></p>
[QUOTE="JustinA, post: 3679557, member: 51618"] Okay, I'll bite: Why? I understand the argument that running combat in darkness is difficult if you're grid-addicted and incapable of raising a firewall between in-character and out-of-character knowledge. But simply revising the [i]darkness[/i] spells doesn't remove the #1 cause of darkness in the world: An absence of light. Personally, I find the new spells to be possibly the stupidest things I have ever seen: (1) You've got the idiocy that someone wrote a rule which literally allows a [i]darkness[/i] spell to create light in certain circumstances. Followed by the idiocy of no one at WotC noticing what they'd done. (2) Then you've got the idiocy of a 3rd level spell ([i]deeper darkness[/i]) being unable to cancel out the illumination of a common candle... something that a [i]prestidigitation[/i] cantrip can do (by blowing the candle out). (3) All of this idiocy is, AFAICT, thinly "justified" by claiming that running combat in darkness is too difficult... but then the designers leave intact the ability for the [i]darkness[/i] spells to negate magical illumination. Which, IME, is the source of all or most illumination for groups from about 3rd level on. So the revision doesn't meaningfully solve the problem it was supposed to solve (since it still results in holding combats in complete darkness more often than not). Justin Alexander [url]http://www.thealexandrian.net[/url] [/QUOTE]
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