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*Pathfinder & Starfinder
I see Skip's redefined Polymorph again...
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<blockquote data-quote="Li Shenron" data-source="post: 1512975" data-attributes="member: 1465"><p>I have played Polymorph and Wild Shape in both ways over time, I don't think it makes that huge difference.</p><p></p><p>HPs gained from increased Con are not real HPs since they go away but they still have a benefit for druids since Wild Shape lasts much longer than Polymorph.</p><p></p><p>Allowing the new Con to affect HPs makes some creatures/forms more useful and other less useful, that's all. Maybe the only issue could be that a high-level druid with Natural spell could afford to have a very low Con and stay wildshaped all day long to make up for it. Until someone dispels her WS.</p><p></p><p>To be honest, I am much more bothered by the irregularity of which abilities (nat/ex/su/sp) are granted by the new form and which abilities are kept from the original form, by the different spells of the chain: Disguise Self, Alter Self, Polymorph, Polymorph any object, Shapechange.</p><p>By the rules, an Dwarf/Elf wizard (who naturally has darkvision/low-light vision) can alter_self into a member of his own race or even into himself, but loses darkvision/low-light vision when doing so because it's a racial extraordinary ability :\</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1512975, member: 1465"] I have played Polymorph and Wild Shape in both ways over time, I don't think it makes that huge difference. HPs gained from increased Con are not real HPs since they go away but they still have a benefit for druids since Wild Shape lasts much longer than Polymorph. Allowing the new Con to affect HPs makes some creatures/forms more useful and other less useful, that's all. Maybe the only issue could be that a high-level druid with Natural spell could afford to have a very low Con and stay wildshaped all day long to make up for it. Until someone dispels her WS. To be honest, I am much more bothered by the irregularity of which abilities (nat/ex/su/sp) are granted by the new form and which abilities are kept from the original form, by the different spells of the chain: Disguise Self, Alter Self, Polymorph, Polymorph any object, Shapechange. By the rules, an Dwarf/Elf wizard (who naturally has darkvision/low-light vision) can alter_self into a member of his own race or even into himself, but loses darkvision/low-light vision when doing so because it's a racial extraordinary ability :\ [/QUOTE]
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I see Skip's redefined Polymorph again...
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