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General Tabletop Discussion
*Pathfinder & Starfinder
I see Skip's redefined Polymorph again...
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<blockquote data-quote="Camarath" data-source="post: 1513845" data-attributes="member: 11987"><p>So you believe that the provision that one's hit points remain the same does not apply to Polymorph. If that is the case why does this appear in the 3.5 DMG errata?</p><p></p><p>Polymorph</p><p>Dungeon Master’s Guide, page 297</p><p>Problem: The description of the polymorph effect does not</p><p>account for changes to that spell.</p><p>Solution: Delete the paragraph beginning “Creatures that</p><p>polymorph themselves with an ability . . .”</p><p>Also, replace the last three paragraphs with the following</p><p>text:</p><p>Unless stated otherwise, creatures can polymorph into forms</p><p>of the same type or into an aberration, animal, dragon, fey,</p><p>giant, humanoid, magical beast, monstrous humanoid, ooze,</p><p>plant, or vermin form. Most spells and abilities that grant the</p><p>ability to polymorph place a cap on the Hit Dice of the form</p><p>taken.</p><p>Polymorphed creatures gain the Strength, Dexterity, and</p><p>Constitution of their new forms, as well as size, extraordinary</p><p>special attacks, movement capabilities (to a maximum of 120</p><p>feet for flying and 60 for nonflying movement), natural</p><p>armor bonus, natural weapons, racial skill bonuses, and other</p><p>gross physical qualities such as appearance and number of</p><p>limbs. They retain their original class and level, Intelligence,</p><p>Wisdom, Charisma, hit points, base attack bonus, base save</p><p>bonuses, and alignment.</p><p>Creatures who polymorph keep their worn or held equipment</p><p>if the new form is capable of wearing or holding it.</p><p>Otherwise, it melds with the new form and ceases to function</p><p>for the duration of the polymorph.</p></blockquote><p></p>
[QUOTE="Camarath, post: 1513845, member: 11987"] So you believe that the provision that one's hit points remain the same does not apply to Polymorph. If that is the case why does this appear in the 3.5 DMG errata? Polymorph Dungeon Master’s Guide, page 297 Problem: The description of the polymorph effect does not account for changes to that spell. Solution: Delete the paragraph beginning “Creatures that polymorph themselves with an ability . . .” Also, replace the last three paragraphs with the following text: Unless stated otherwise, creatures can polymorph into forms of the same type or into an aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin form. Most spells and abilities that grant the ability to polymorph place a cap on the Hit Dice of the form taken. Polymorphed creatures gain the Strength, Dexterity, and Constitution of their new forms, as well as size, extraordinary special attacks, movement capabilities (to a maximum of 120 feet for flying and 60 for nonflying movement), natural armor bonus, natural weapons, racial skill bonuses, and other gross physical qualities such as appearance and number of limbs. They retain their original class and level, Intelligence, Wisdom, Charisma, hit points, base attack bonus, base save bonuses, and alignment. Creatures who polymorph keep their worn or held equipment if the new form is capable of wearing or holding it. Otherwise, it melds with the new form and ceases to function for the duration of the polymorph. [/QUOTE]
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I see Skip's redefined Polymorph again...
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