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"I see your weakness. I crush your will." (High lvl divination spells!)
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<blockquote data-quote="Clay_More" data-source="post: 729419" data-attributes="member: 9813"><p>Agar’s Telepathic Bond</p><p>Not alot to say, especially since it merely is an extension of an existing spell. Level seems fair though.</p><p></p><p>Agony Recalled</p><p>Good spell, on the border of Lvl. 5 since it's not tied to any specific Element (which is more easily protected against). Damage Cap is okay for a 4 th. level spell. Does Mindblank provide any protection against Agony Recalled?</p><p></p><p>Exploit Weakness</p><p>Good idea for a spell. I have tried putting it up against most spells with which it compares. It's definitely a good spell, due to the many bonusses it gives and I think the target should be allowed some kind of protection (other than outright Spell Immunity). </p><p>The bonusses are generally okay, when compared to other spells. The increase in DC (if you so choose) is pretty powerful, since there's already a spell which gives DC increase and that spell is lvl 5 if im not mistaken, dont have PhB here (against all opponents though, but only affects one caster). Out of pure uncertainty, I would make it lvl 6 or have there be some kind of defence against it. Im not meaning a saving throw, perhaps something other than that (cant think of anything). Perhaps the target could use a Bluff check to fool the spell?</p><p></p><p>Find The Maker</p><p>Thats an okay spell, it's comparable to Locate Creature. I might even say that it could be a level lower, even though I havent thought through all of the ways a group of PC's could use it. I could imagine elven archers would dislike it. Most of the time, they make their own arrows and bows. A PC could simply pick up their arrow, cast Find The Maker and suddenly, the elf wouldn't be as good at hiding no more. </p><p></p><p>Mind of the Enemy</p><p>This one actually seems okay. Both in regards to spell level and the explanation of the effect. Again, Mindblank might be able of protecting the target. Would "Detect Scrying" enable the targeted individual to locate the Diviner?</p><p></p><p>Probability Scry</p><p>Its an okay spell, could even be a single level lower. It's rather easy for a DM to adjudicate on this spell, since he has at least some control over what information a PC could gain. Any spells that can more easily be adjudicated by the DM are more level-fluctuating, since it depends on the DM what worth the spell has.</p><p></p><p>Teleport Tracking</p><p>Im not sure if I have seen a spell named Teleport Trace, not sure.... Anyways, useful and good. I might get angry if I was a PC wizard and some enemy suddenly appeared beside me right as I thought I had gotten away safely....</p><p></p><p>Tentacular Guidance</p><p>There's a few spells that give a large bonus to any one skill check. Tentacular Guidance gives +20 to ANY skill check, which seems pretty powerful. The only influence -2 wis would have on any wizard, is a lower Will save. I might argue that it should be a lvl. 3 spell, despite it's negative effect. I remember a spell called Epiphany that gives a +5 bonus to the next knowledge check and thats a lvl. 1 spell (Arcane Grimoire if im not correct). So, make it a 3 rd. level spell, would be a little fairer. Especially since it could really kick as for an Epic spellcaster about to cast en epic spell with a high Spellcraft DC....</p><p></p><p>Trace Essence</p><p>Its a very useful spell, which I am amazed that it hasn't been invented yet. Even though, there's a Lich sitting right next to me that would like to point out that it should be at least spell level 493 and only usable by undead. But, I rarely listen to what he says anyway. </p><p></p><p></p><p>True Scrying</p><p>Not alot to say, as it's an extension of an existing spell. Might need to be a level higher, but thats mainly because I have a general dislike for Scrying spells (Scrying is a 6 th. level spell in my campaign).</p><p></p><p>Truth Conversion</p><p>Its a fair spell, even though I would say it could be a little lower in spell level, mainly due to the fact that there's a spell called "Zone of Truth" that has a similar effect. Truth Conversion has the advantage of not letting the target know that he is being "checked", which could be an advantage when talking to someone that isn't your prisoner. A city guard would be offended by someone casting a spell around him, for example "Zone of Truth", but wouldn't notice if the caster already had Truth Conversion in effect. </p><p></p><p>Vision Cascade</p><p>Agains, a very hard spell to say anything on. It's so DM-dependant that it's informations could go from useless to critically important, depending on DM. couldn't say anything else <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Clay_More, post: 729419, member: 9813"] Agar’s Telepathic Bond Not alot to say, especially since it merely is an extension of an existing spell. Level seems fair though. Agony Recalled Good spell, on the border of Lvl. 5 since it's not tied to any specific Element (which is more easily protected against). Damage Cap is okay for a 4 th. level spell. Does Mindblank provide any protection against Agony Recalled? Exploit Weakness Good idea for a spell. I have tried putting it up against most spells with which it compares. It's definitely a good spell, due to the many bonusses it gives and I think the target should be allowed some kind of protection (other than outright Spell Immunity). The bonusses are generally okay, when compared to other spells. The increase in DC (if you so choose) is pretty powerful, since there's already a spell which gives DC increase and that spell is lvl 5 if im not mistaken, dont have PhB here (against all opponents though, but only affects one caster). Out of pure uncertainty, I would make it lvl 6 or have there be some kind of defence against it. Im not meaning a saving throw, perhaps something other than that (cant think of anything). Perhaps the target could use a Bluff check to fool the spell? Find The Maker Thats an okay spell, it's comparable to Locate Creature. I might even say that it could be a level lower, even though I havent thought through all of the ways a group of PC's could use it. I could imagine elven archers would dislike it. Most of the time, they make their own arrows and bows. A PC could simply pick up their arrow, cast Find The Maker and suddenly, the elf wouldn't be as good at hiding no more. Mind of the Enemy This one actually seems okay. Both in regards to spell level and the explanation of the effect. Again, Mindblank might be able of protecting the target. Would "Detect Scrying" enable the targeted individual to locate the Diviner? Probability Scry Its an okay spell, could even be a single level lower. It's rather easy for a DM to adjudicate on this spell, since he has at least some control over what information a PC could gain. Any spells that can more easily be adjudicated by the DM are more level-fluctuating, since it depends on the DM what worth the spell has. Teleport Tracking Im not sure if I have seen a spell named Teleport Trace, not sure.... Anyways, useful and good. I might get angry if I was a PC wizard and some enemy suddenly appeared beside me right as I thought I had gotten away safely.... Tentacular Guidance There's a few spells that give a large bonus to any one skill check. Tentacular Guidance gives +20 to ANY skill check, which seems pretty powerful. The only influence -2 wis would have on any wizard, is a lower Will save. I might argue that it should be a lvl. 3 spell, despite it's negative effect. I remember a spell called Epiphany that gives a +5 bonus to the next knowledge check and thats a lvl. 1 spell (Arcane Grimoire if im not correct). So, make it a 3 rd. level spell, would be a little fairer. Especially since it could really kick as for an Epic spellcaster about to cast en epic spell with a high Spellcraft DC.... Trace Essence Its a very useful spell, which I am amazed that it hasn't been invented yet. Even though, there's a Lich sitting right next to me that would like to point out that it should be at least spell level 493 and only usable by undead. But, I rarely listen to what he says anyway. True Scrying Not alot to say, as it's an extension of an existing spell. Might need to be a level higher, but thats mainly because I have a general dislike for Scrying spells (Scrying is a 6 th. level spell in my campaign). Truth Conversion Its a fair spell, even though I would say it could be a little lower in spell level, mainly due to the fact that there's a spell called "Zone of Truth" that has a similar effect. Truth Conversion has the advantage of not letting the target know that he is being "checked", which could be an advantage when talking to someone that isn't your prisoner. A city guard would be offended by someone casting a spell around him, for example "Zone of Truth", but wouldn't notice if the caster already had Truth Conversion in effect. Vision Cascade Agains, a very hard spell to say anything on. It's so DM-dependant that it's informations could go from useless to critically important, depending on DM. couldn't say anything else :) [/QUOTE]
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"I see your weakness. I crush your will." (High lvl divination spells!)
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