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I solved making 5E challenging
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<blockquote data-quote="Rhenny" data-source="post: 7231477" data-attributes="member: 18333"><p>(Not meant to be facetious or snide) Here's another way to solve it:</p><p></p><p>Make the story interesting. Give players/PCs real choices that affect the story. Don't focus too much on just combat. Make exploration and interaction integral and also potentially risky/tense. Build tension through variety of difficulty with tasks and combat.</p><p></p><p>Mechanically, if combat is the thing you want to be more difficult, I've just used max hit points for creatures and given some creatures interesting extra abilities. The combats last a little longer, but they definitely feel more epic and dangerous. Here's a thread/table I created to inspire more epic feeling monsters/NPCs - <a href="http://www.enworld.org/forum/showthread.php?512098-Modify-Your-Monsters" target="_blank">http://www.enworld.org/forum/showthread.php?512098-Modify-Your-Monsters</a></p></blockquote><p></p>
[QUOTE="Rhenny, post: 7231477, member: 18333"] (Not meant to be facetious or snide) Here's another way to solve it: Make the story interesting. Give players/PCs real choices that affect the story. Don't focus too much on just combat. Make exploration and interaction integral and also potentially risky/tense. Build tension through variety of difficulty with tasks and combat. Mechanically, if combat is the thing you want to be more difficult, I've just used max hit points for creatures and given some creatures interesting extra abilities. The combats last a little longer, but they definitely feel more epic and dangerous. Here's a thread/table I created to inspire more epic feeling monsters/NPCs - [url]http://www.enworld.org/forum/showthread.php?512098-Modify-Your-Monsters[/url] [/QUOTE]
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I solved making 5E challenging
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