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I solved making 5E challenging
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<blockquote data-quote="Flexor the Mighty!" data-source="post: 7232597" data-attributes="member: 1013"><p>In my OotA with its setup I make all the random encounters "deadly" in terms of the XP calculation since for the most part its the only encounter they have that day. If the roll calls for 1-3 Vrocks I'll just add in a bunch more, then I max HP and bump up AC. Often I knock the damage dice up one, and add in attack bonuses. Then for stuff like a problem teleporting due to magical effects making it possible to mess up and be hit with like 1-10 damage and the teleport fails. That was pretty weak so I made it 6d10 damage and be miss teleported 1-10 miles in a random direction. So when the entire party went though a teleport circle one at a time one PC failed his check was teleported 8 miles off course and immediately rolled a random encounter of a Behir. Which won initiative and fried him with a lightning bolt then ate what was left. The rest of the party only knows they all went into a teleport circle and for some reason he never showed up. They wonder if hes out there like the dude from Quantum leap, trying to leap home. For the most part they still just breeze though it and unless the cleric is dead the odds of dying are minimal due to spells that revive someone who has been dead for up to a minute.</p></blockquote><p></p>
[QUOTE="Flexor the Mighty!, post: 7232597, member: 1013"] In my OotA with its setup I make all the random encounters "deadly" in terms of the XP calculation since for the most part its the only encounter they have that day. If the roll calls for 1-3 Vrocks I'll just add in a bunch more, then I max HP and bump up AC. Often I knock the damage dice up one, and add in attack bonuses. Then for stuff like a problem teleporting due to magical effects making it possible to mess up and be hit with like 1-10 damage and the teleport fails. That was pretty weak so I made it 6d10 damage and be miss teleported 1-10 miles in a random direction. So when the entire party went though a teleport circle one at a time one PC failed his check was teleported 8 miles off course and immediately rolled a random encounter of a Behir. Which won initiative and fried him with a lightning bolt then ate what was left. The rest of the party only knows they all went into a teleport circle and for some reason he never showed up. They wonder if hes out there like the dude from Quantum leap, trying to leap home. For the most part they still just breeze though it and unless the cleric is dead the odds of dying are minimal due to spells that revive someone who has been dead for up to a minute. [/QUOTE]
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