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I solved making 5E challenging
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<blockquote data-quote="MichaelSomething" data-source="post: 7233696" data-attributes="member: 51168"><p>Oh you did! My bad.</p><p></p><p>Honestly, I made this thread in response to all the other complaining threads I linked to in this thread. I was thinking what could help them out and this idea ran into my mind. I'm not running anything at the moment. </p><p></p><p>The irony is that I think (or it seems like) 5E is very balanced when you run it close to the defaults. I hear that feats, multi-classing, and magic items are not factored into the CR system but it seems lots of people throw them in without considering the side effects of making PCs more powerful then what the system assume.</p><p></p><p>The games also assumes you run PCs down (and force them to manage resources) by throwing a bunch of encounters by them. Playing it like that is also hews closer to the original style of D&D, but some people are now complaining about needing to use too many encounters. Weird huh?</p></blockquote><p></p>
[QUOTE="MichaelSomething, post: 7233696, member: 51168"] Oh you did! My bad. Honestly, I made this thread in response to all the other complaining threads I linked to in this thread. I was thinking what could help them out and this idea ran into my mind. I'm not running anything at the moment. The irony is that I think (or it seems like) 5E is very balanced when you run it close to the defaults. I hear that feats, multi-classing, and magic items are not factored into the CR system but it seems lots of people throw them in without considering the side effects of making PCs more powerful then what the system assume. The games also assumes you run PCs down (and force them to manage resources) by throwing a bunch of encounters by them. Playing it like that is also hews closer to the original style of D&D, but some people are now complaining about needing to use too many encounters. Weird huh? [/QUOTE]
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I solved making 5E challenging
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