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I SPEAK! (Re: MerricB Speaks Re: Mark Jindra Speaks)
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<blockquote data-quote="Remathilis" data-source="post: 2696841" data-attributes="member: 7635"><p>Hmm...</p><p></p><p>The module needs to be self-contained unless they plan on doing a series (unknown, but unlikely). This rules out Slavers (1-4), GDQ, and Desert of Desolation sets. </p><p></p><p>Tomb of Horrors is done. While 3.0, I doubt its going to deal with Hommlet/Temple of Elemental Evil due to the mega-module done with it.</p><p></p><p>They are gonna go with something very familiar, so I doubt it will be a late 2nd edition or set in another setting other than default/Greyhawk (though exceptions apply).</p><p></p><p>Its not gonna be a mega-module with lots of background, like Night Below or Undermountain (speaking of which...)</p><p></p><p>Nothing that requires a liscence (Conan, Sonya, F&GM, or Castle Amber)</p><p></p><p>It will be site based, a classic "dungeon" if you will. This removes Isle of Dread and even Secret of Bone Hill style "settings with treasure" style mods. </p><p></p><p>What does that leave?</p><p></p><p>White Plume Mountain (Classic module, follows S1 in series order)</p><p>Expedition to Barrier Peaks (weird enough to warrant a try)</p><p>Keep of the Borderlands (THE classic stomping ground, breaks the last rule a bit though)</p><p>In Search of the Unknown (An underappricated module that, if stocked, isn't bad)</p><p>Ghost Tower of Inverness (it gets mentioned enough times in various D&D stuff. My vote)</p><p>Ravenloft (They DID just get the publishing rights back...)</p><p>Assassin's Knot (a good simple and easy module to do)</p><p>Tomb of the Lizard King (they could finally do a lizard-vampire right)</p><p>Palace of the Silver Princess (just reuse the original art WotC, I DARE you!)</p><p>Deep Dwarves Delve (only printed in the 25th aniversary box, so few even know of it)</p></blockquote><p></p>
[QUOTE="Remathilis, post: 2696841, member: 7635"] Hmm... The module needs to be self-contained unless they plan on doing a series (unknown, but unlikely). This rules out Slavers (1-4), GDQ, and Desert of Desolation sets. Tomb of Horrors is done. While 3.0, I doubt its going to deal with Hommlet/Temple of Elemental Evil due to the mega-module done with it. They are gonna go with something very familiar, so I doubt it will be a late 2nd edition or set in another setting other than default/Greyhawk (though exceptions apply). Its not gonna be a mega-module with lots of background, like Night Below or Undermountain (speaking of which...) Nothing that requires a liscence (Conan, Sonya, F&GM, or Castle Amber) It will be site based, a classic "dungeon" if you will. This removes Isle of Dread and even Secret of Bone Hill style "settings with treasure" style mods. What does that leave? White Plume Mountain (Classic module, follows S1 in series order) Expedition to Barrier Peaks (weird enough to warrant a try) Keep of the Borderlands (THE classic stomping ground, breaks the last rule a bit though) In Search of the Unknown (An underappricated module that, if stocked, isn't bad) Ghost Tower of Inverness (it gets mentioned enough times in various D&D stuff. My vote) Ravenloft (They DID just get the publishing rights back...) Assassin's Knot (a good simple and easy module to do) Tomb of the Lizard King (they could finally do a lizard-vampire right) Palace of the Silver Princess (just reuse the original art WotC, I DARE you!) Deep Dwarves Delve (only printed in the 25th aniversary box, so few even know of it) [/QUOTE]
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I SPEAK! (Re: MerricB Speaks Re: Mark Jindra Speaks)
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