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I stole my encounter from a Stargate episode and my players liked it
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<blockquote data-quote="Templetroll" data-source="post: 2070702" data-attributes="member: 2201"><p>I once ran a scenario based on the "John Carpenter's The Fog" The players were in this small seaside village and this fog came rolling in. The party tracked the zombies to a shipwreck and fought the captain of the ship, a ju-ju zombie. They only had one magic weapon and as one of them would fall another took the sword while the cleric would drag the downed one away and cast a cure on them! Eventually, the one character was not able to be saved and the next one went down and the last character got a good shot in and killed the captain with 3 hitpoints left. </p><p></p><p>This was one of the few sessions I let the TV be on, just sound off,, while we gamed. Partway through the thing my wife glanced at the TV, listened to me describe something occurring, then smiled and called me bastard because the scene I was describing was what was onscreen at the time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> [edit: just saw wolv0rine's post! that's hilarious, but great thing to have happen. I dunno if yo want to risk running a dvd but it could be cool.]</p><p></p><p>The next thing to try sometime is the "Wonderful Life" scenario. What would life be like without the party. I did a variation on it in a superhero game where each hero was sent back in time and all but one accidently stopped or altered the origin story of another hero in the group! The one who didn't allowed the hero the player was most annoyed by to continue to exist. When they returned to their own time they found that hero was the ONLY one still in existance! They then worked to help out in that world and the uberhero helped them to get back in time and stop themselves from messing with the origins. In each case the hero who was there the first time was in a ghostlike state, unable to do anything except communicate with their comrades.</p></blockquote><p></p>
[QUOTE="Templetroll, post: 2070702, member: 2201"] I once ran a scenario based on the "John Carpenter's The Fog" The players were in this small seaside village and this fog came rolling in. The party tracked the zombies to a shipwreck and fought the captain of the ship, a ju-ju zombie. They only had one magic weapon and as one of them would fall another took the sword while the cleric would drag the downed one away and cast a cure on them! Eventually, the one character was not able to be saved and the next one went down and the last character got a good shot in and killed the captain with 3 hitpoints left. This was one of the few sessions I let the TV be on, just sound off,, while we gamed. Partway through the thing my wife glanced at the TV, listened to me describe something occurring, then smiled and called me bastard because the scene I was describing was what was onscreen at the time. :D [edit: just saw wolv0rine's post! that's hilarious, but great thing to have happen. I dunno if yo want to risk running a dvd but it could be cool.] The next thing to try sometime is the "Wonderful Life" scenario. What would life be like without the party. I did a variation on it in a superhero game where each hero was sent back in time and all but one accidently stopped or altered the origin story of another hero in the group! The one who didn't allowed the hero the player was most annoyed by to continue to exist. When they returned to their own time they found that hero was the ONLY one still in existance! They then worked to help out in that world and the uberhero helped them to get back in time and stop themselves from messing with the origins. In each case the hero who was there the first time was in a ghostlike state, unable to do anything except communicate with their comrades. [/QUOTE]
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I stole my encounter from a Stargate episode and my players liked it
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