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I strike... and strike, and strike...
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<blockquote data-quote="Kannik" data-source="post: 156086" data-attributes="member: 984"><p><strong>fumble! AIIEEEE!</strong></p><p></p><p></p><p></p><p>OOOp! Silly me. }<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I meant the same 4... for some reason I counted it as 5. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> </p><p></p><p>Indeed, it would apply to everything -- so if that orc has some buddies holding you down... he could make those extra attacks and pummel you nicely. }<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Hmm. That is indeed something I had forgotten about--the plethora of bonuses to hit out there that could push some to have rediculously higher 'effective BABs' in this case. While I don't necessarily see this as a gross problem (magic should be able to pump one up), I do agree that it removes one of the niceties/bennies of being a fighter. </p><p></p><p></p><p></p><p>Possibilities... not sure I'd like to limit it to just one extra attack 'below BAB' per round (I'd rather not set a limit that feels as 'artificial' as the sudden extra attack per round at BAB 6), but the different progression could be a good way to redress the balance towards Fighters as the better combatants. Only trouble would be when a character is multiclassed. Base it on their highest level class? </p><p></p><p>Kannik</p></blockquote><p></p>
[QUOTE="Kannik, post: 156086, member: 984"] [b]fumble! AIIEEEE![/b] OOOp! Silly me. }:) I meant the same 4... for some reason I counted it as 5. :P Indeed, it would apply to everything -- so if that orc has some buddies holding you down... he could make those extra attacks and pummel you nicely. }:) Hmm. That is indeed something I had forgotten about--the plethora of bonuses to hit out there that could push some to have rediculously higher 'effective BABs' in this case. While I don't necessarily see this as a gross problem (magic should be able to pump one up), I do agree that it removes one of the niceties/bennies of being a fighter. Possibilities... not sure I'd like to limit it to just one extra attack 'below BAB' per round (I'd rather not set a limit that feels as 'artificial' as the sudden extra attack per round at BAB 6), but the different progression could be a good way to redress the balance towards Fighters as the better combatants. Only trouble would be when a character is multiclassed. Base it on their highest level class? Kannik [/QUOTE]
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