Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
I suck at DMing. Can anyone help?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wicht" data-source="post: 6536989" data-attributes="member: 221"><p>You want to know how and where to get plots?</p><p></p><p>That's easy - you steal them. There's only so many actual plots, the key is learning how to reuse the plots in interesting ways. I'm not sure such a thing can actually be taught, but you might try some exercises that can help.</p><p></p><p>Firstly, try the Iron DM method (look for the thread if you want to fully understand) which essentially boils down to giving yourself some random ingredients and then see how you can get them to fit together. Practically, this means that when creating an adventure you come up with the elements of the adventure first and the story second, then polish the elements to fit the story. Look through the monster manuals, the bestiaries, books with templates and then drag out ones you find interesting. Add in an interesting treasure or two and then some random motivations. Let these things stew in your head a while and see what you come up with.</p><p></p><p>Second Exercise. Create a villain. Give him a goal. Put him in the world and ask yourself what ramifications said villain would have upon the world. Then working out from there try and think what adventures might introduce a group of PCs to this villain, what they would need to overcome him, and what stories might be told in said struggle. </p><p></p><p>Third exercise. Create a magic item. Give it a name and a few unique properties. Then ask yourself what might make an interesting adventure to find this item. Ask yourself what might be the ramifications of owning this item.</p><p></p><p>Fourth exercise. Create a unique group of individuals, either a guild, a gang, an army, etc. Give it a structure and some motivations. Give it some leaders. Are they good or bad? How might this group interact with the world you want to create?</p><p></p><p>With these sorts of exercises you can begin the process of coming up with situations and challenges.</p><p></p><p>Having said that, when writing adventures, make sure to remember that adventures are not about what happened in the past, but about things the PCs get to do right now. Campaigns are just individual adventures strung together with perhaps a recurring cast of characters.</p></blockquote><p></p>
[QUOTE="Wicht, post: 6536989, member: 221"] You want to know how and where to get plots? That's easy - you steal them. There's only so many actual plots, the key is learning how to reuse the plots in interesting ways. I'm not sure such a thing can actually be taught, but you might try some exercises that can help. Firstly, try the Iron DM method (look for the thread if you want to fully understand) which essentially boils down to giving yourself some random ingredients and then see how you can get them to fit together. Practically, this means that when creating an adventure you come up with the elements of the adventure first and the story second, then polish the elements to fit the story. Look through the monster manuals, the bestiaries, books with templates and then drag out ones you find interesting. Add in an interesting treasure or two and then some random motivations. Let these things stew in your head a while and see what you come up with. Second Exercise. Create a villain. Give him a goal. Put him in the world and ask yourself what ramifications said villain would have upon the world. Then working out from there try and think what adventures might introduce a group of PCs to this villain, what they would need to overcome him, and what stories might be told in said struggle. Third exercise. Create a magic item. Give it a name and a few unique properties. Then ask yourself what might make an interesting adventure to find this item. Ask yourself what might be the ramifications of owning this item. Fourth exercise. Create a unique group of individuals, either a guild, a gang, an army, etc. Give it a structure and some motivations. Give it some leaders. Are they good or bad? How might this group interact with the world you want to create? With these sorts of exercises you can begin the process of coming up with situations and challenges. Having said that, when writing adventures, make sure to remember that adventures are not about what happened in the past, but about things the PCs get to do right now. Campaigns are just individual adventures strung together with perhaps a recurring cast of characters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I suck at DMing. Can anyone help?
Top