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I suck at DMing. Can anyone help?
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<blockquote data-quote="Hand of Evil" data-source="post: 6536993" data-attributes="member: 371"><p>Steal from the TV, news and history. You don't have to be complex with your plots, they can be the simple. History is full of plots with interesting twist and turns. I also just think of bullet items for each stage of a plot, remembering a plot has the following, a beginning, a middle and an end. </p><p></p><p>Also, see my sig for DM Advice.</p><p> </p><ul> <li data-xf-list-type="ul">The Cast - you have to a who's who of NPC and how they work in your plot.</li> <li data-xf-list-type="ul">The Time Line - I like to have a point where the plot is created and have an ending. It can have a lot of endings; players save the day, players to not save the day, players do something else... You don't need a lot of detail, it can be from the start of a night to dawn or from spring to winter. </li> <li data-xf-list-type="ul">Events - Now I place events along the time line. These are going to happen no matter what. Again, think about results, player succeed, fail or something else. What if it. </li> <li data-xf-list-type="ul">Actions have reactions - remember that what the players do in game have reactions, they burn down an inn, that inn is not going to be around until it is rebuilt, some one lost a jobs, some one could have died, it may have been against the law.</li> </ul><p></p><p></p><p>Have fun - have fun with your plots, don't worry too much about them as the more you work with them the better you will get.</p></blockquote><p></p>
[QUOTE="Hand of Evil, post: 6536993, member: 371"] Steal from the TV, news and history. You don't have to be complex with your plots, they can be the simple. History is full of plots with interesting twist and turns. I also just think of bullet items for each stage of a plot, remembering a plot has the following, a beginning, a middle and an end. Also, see my sig for DM Advice. [LIST] [*]The Cast - you have to a who's who of NPC and how they work in your plot. [*]The Time Line - I like to have a point where the plot is created and have an ending. It can have a lot of endings; players save the day, players to not save the day, players do something else... You don't need a lot of detail, it can be from the start of a night to dawn or from spring to winter. [*]Events - Now I place events along the time line. These are going to happen no matter what. Again, think about results, player succeed, fail or something else. What if it. [*]Actions have reactions - remember that what the players do in game have reactions, they burn down an inn, that inn is not going to be around until it is rebuilt, some one lost a jobs, some one could have died, it may have been against the law. [/LIST] Have fun - have fun with your plots, don't worry too much about them as the more you work with them the better you will get. [/QUOTE]
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