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I suck at DMing. Can anyone help?
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<blockquote data-quote="delericho" data-source="post: 6538638" data-attributes="member: 22424"><p>My suspicion is that you're over-thinking it. There's not really any great secret to it: ideas come from all sorts of places, and then it's mostly just a matter of building from there.</p><p></p><p></p><p></p><p>If you don't have it, I recommend the "Campaign Sourcebook and Catacomb Guide" from 2nd Ed.</p><p></p><p></p><p></p><p>I found <a href="http://www.amazon.com/Hero-Thousand-Faces-Bollingen-Series/dp/0691017840" target="_blank">"Hero With a Thousand Faces"</a> somewhat helpful, though more for campaign structure rather than building an adventure plot. On a recommendation from Monte Cook, I also read <a href="http://www.amazon.com/The-DC-Comics-Guide-Writing/dp/0823010279" target="_blank">"The DC Guide to Writing Comics"</a>, which was perhaps even more helpful. And recently I found <a href="http://narrativefirst.com/articles/four-acts-not-three" target="_blank">this article</a> useful (the rest of the blog is interesting, but prone to One-True-Wayism, so take with a pinch of salt).</p><p></p><p>Mostly, though, it seems to be about finding a seed of an idea, and then asking lots of questions: "what if someone found a lost Shakespeare play?", "who might try to acquire it, and how?", "what if it's a fake?", "where do the PCs come in?", and so on...</p></blockquote><p></p>
[QUOTE="delericho, post: 6538638, member: 22424"] My suspicion is that you're over-thinking it. There's not really any great secret to it: ideas come from all sorts of places, and then it's mostly just a matter of building from there. If you don't have it, I recommend the "Campaign Sourcebook and Catacomb Guide" from 2nd Ed. I found [URL="http://www.amazon.com/Hero-Thousand-Faces-Bollingen-Series/dp/0691017840"]"Hero With a Thousand Faces"[/URL] somewhat helpful, though more for campaign structure rather than building an adventure plot. On a recommendation from Monte Cook, I also read [URL="http://www.amazon.com/The-DC-Comics-Guide-Writing/dp/0823010279"]"The DC Guide to Writing Comics"[/URL], which was perhaps even more helpful. And recently I found [URL="http://narrativefirst.com/articles/four-acts-not-three"]this article[/URL] useful (the rest of the blog is interesting, but prone to One-True-Wayism, so take with a pinch of salt). Mostly, though, it seems to be about finding a seed of an idea, and then asking lots of questions: "what if someone found a lost Shakespeare play?", "who might try to acquire it, and how?", "what if it's a fake?", "where do the PCs come in?", and so on... [/QUOTE]
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